修复治疗暴击时治疗量为0的问题
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@ -546,8 +546,8 @@ function BattleUtil.CalTreat(castRole, targetRole, value, baseFactor)
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--计算暴击
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if bCrit then
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--伤害有个+1.3 不知道干什么用的就给去了 by:wangxhenxing 2020/10/10 18:46
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critDamageFactor = castRole:GetRoleData(RoleDataName.CritDamageFactor)
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end
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critDamageFactor = 1.3 + castRole:GetRoleData(RoleDataName.CritDamageFactor)
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end
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-- 基础伤害增加系数
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local addDamageFactor = 1 + castRole:GetRoleData(RoleDataName.DamageBocusFactor)
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targetRole.Event:DispatchEvent(BattleEventName.RoleBeHealed, castRole)
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