修复治疗暴击时治疗量为0的问题

gaoxin 2020-10-17 16:34:24 +08:00
parent aa72f7dd0d
commit 149a1f09ac
1 changed files with 2 additions and 2 deletions

View File

@ -546,8 +546,8 @@ function BattleUtil.CalTreat(castRole, targetRole, value, baseFactor)
--计算暴击
if bCrit then
--伤害有个+1.3 不知道干什么用的就给去了 by:wangxhenxing 2020/10/10 18:46
critDamageFactor = castRole:GetRoleData(RoleDataName.CritDamageFactor)
end
critDamageFactor = 1.3 + castRole:GetRoleData(RoleDataName.CritDamageFactor)
end
-- 基础伤害增加系数
local addDamageFactor = 1 + castRole:GetRoleData(RoleDataName.DamageBocusFactor)
targetRole.Event:DispatchEvent(BattleEventName.RoleBeHealed, castRole)