diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogManager.lua index 6957de134d..3b8df392ed 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogManager.lua @@ -86,6 +86,7 @@ function this.PrintBattleTable(tb) return indent_str end -- +this.logList = {} function this.Init(fightdata, userdata) this.timestamp = Random.GetSeed() this.fightdata = fightdata diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua index c3338a3c99..c978d5132a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua @@ -65,13 +65,14 @@ function BattleLogic.Init(data, _userData, maxRound) BattleLogic.BuffMgr:Init() BattleLogic.IsEnd = false BattleLogic.Result = -1 + -- 日志管理放到前面初始化 + BattleLogManager.Init(fightData, userData) MonsterManager.Init() RoleManager.Init() SkillManager.Init() OutDataManager.Init(fightData) PassiveManager.Init() - BattleLogManager.Init(fightData, userData) -- 监听英雄受到治疗 BattleLogic.Event:AddEvent(BattleEventName.RoleBeTreated,function (castRole, realTreat, treat)