【测试战斗】修复添加属性被动时报错

dev_chengFeng
gaoxin 2020-11-13 17:25:40 +08:00
parent f091914b4f
commit 1568e2f288
2 changed files with 3 additions and 1 deletions

View File

@ -86,6 +86,7 @@ function this.PrintBattleTable(tb)
return indent_str return indent_str
end end
-- --
this.logList = {}
function this.Init(fightdata, userdata) function this.Init(fightdata, userdata)
this.timestamp = Random.GetSeed() this.timestamp = Random.GetSeed()
this.fightdata = fightdata this.fightdata = fightdata

View File

@ -65,13 +65,14 @@ function BattleLogic.Init(data, _userData, maxRound)
BattleLogic.BuffMgr:Init() BattleLogic.BuffMgr:Init()
BattleLogic.IsEnd = false BattleLogic.IsEnd = false
BattleLogic.Result = -1 BattleLogic.Result = -1
-- 日志管理放到前面初始化
BattleLogManager.Init(fightData, userData)
MonsterManager.Init() MonsterManager.Init()
RoleManager.Init() RoleManager.Init()
SkillManager.Init() SkillManager.Init()
OutDataManager.Init(fightData) OutDataManager.Init(fightData)
PassiveManager.Init() PassiveManager.Init()
BattleLogManager.Init(fightData, userData)
-- 监听英雄受到治疗 -- 监听英雄受到治疗
BattleLogic.Event:AddEvent(BattleEventName.RoleBeTreated,function (castRole, realTreat, treat) BattleLogic.Event:AddEvent(BattleEventName.RoleBeTreated,function (castRole, realTreat, treat)