diff --git a/Assets/ManagedResources/Spine/haizei/suolong/suolong.skel.bytes b/Assets/ManagedResources/Spine/haizei/suolong/suolong.skel.bytes index 1c4cee5c27..746d0d707e 100644 Binary files a/Assets/ManagedResources/Spine/haizei/suolong/suolong.skel.bytes and b/Assets/ManagedResources/Spine/haizei/suolong/suolong.skel.bytes differ diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua index cede62e8af..66797c3491 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/PlayerView.lua @@ -849,7 +849,7 @@ function PlayerView:OnDead() self.yujiaSlider.fillAmount = 0 --self.RoleLiveGO.gameObject:SetActive(false) self.lvHpObj:SetActive(false) - self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "dead", false) + self:PlaySpineAnim(self.RoleLiveGOGraphic, 0, "death", false) --死亡后不把怒气条显示清空,处理触发不灭怒气不足四点 怒气条清空 2021/09/01 --self.rageSlider.fillAmount = 0 self.rageText.text = ""