diff --git a/Assets/ManagedResources/~Lua/Modules/NiuQiChongTian/NiuQiChongTianPanel.lua b/Assets/ManagedResources/~Lua/Modules/NiuQiChongTian/NiuQiChongTianPanel.lua index ac8db680c7..2e4355314d 100644 --- a/Assets/ManagedResources/~Lua/Modules/NiuQiChongTian/NiuQiChongTianPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/NiuQiChongTian/NiuQiChongTianPanel.lua @@ -61,7 +61,6 @@ function NiuQiChongTian:RemoveListener() end function NiuQiChongTian:OnSortingOrderChange() - -- Util.AddParticleSortLayer(self.effect, self.sortingOrder - _sortingOrder) sortingOrder = self.sortingOrder end @@ -71,11 +70,10 @@ function NiuQiChongTian:OnOpen() end -- 打开,重新打开时回调 -function NiuQiChongTian:OnShow(_sortingOrder,_parent) +function NiuQiChongTian:OnShow() local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.NiuQi) if not actId or actId <= 0 then return end - sortingOrder = _sortingOrder self.gameObject:SetActive(true) self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.NiuQiChongTian }) @@ -191,6 +189,7 @@ function NiuQiChongTian:SingleDataShow(go, index,data) NetManager.TakeMissionRewardRequest(TaskTypeDef.NiuQiChongTian,data.id,function (msg) UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function () CheckRedPointStatus(RedPointType.NiuQiChongTian + curPage) + CheckRedPointStatus(RedPointType.NiuQiChongTian_4) this.SwitchView(curPage) end) end)