修改spine缩放不正常的bug
parent
890e6b157d
commit
16859c0aa7
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@ -109,11 +109,14 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
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local combat = BattleManager.GetSkillCombat(combatId)
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self.SkillAttackDisplaceoffset=combat.AttackDisplaceoffset
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if combat.CloseRangeHit~=nil and combat.CloseRangeHit~="" then
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self.RoleSkillLiveGo=poolManager:LoadLive(combat.CloseRangeHit, go.transform.parent, combat.CloseRangeHitScale==nil and Vector3.one or Vector3.New( combat.CloseRangeHitScale[1]/1000, combat.CloseRangeHitScale[2]/1000,1), Vector3.zero)
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self.RoleSkillLiveGoTran = self.RoleSkillLiveGo:GetComponent("RectTransform")
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self.RoleSkillLiveGoTran:SetParent(self.RoleLiveGO.transform)
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LogError("3"..tostring(self.RoleSkillLiveGoTran.localScale))
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self.RoleSkillLiveGoTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
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--self.RoleSkillLiveGoTran.localScale = Vector3.one
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self.RoleSkillLiveGoTran.localScale = combat.CloseRangeHitScale==nil and Vector3.one or Vector3.New( combat.CloseRangeHitScale[1]/1000, combat.CloseRangeHitScale[2]/1000,1)
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self.RoleSkillLiveGoTran.sizeDelta = Vector2.New(1000, 1000)
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self.RoleSkillLiveGoGraphic = self.RoleSkillLiveGo:GetComponent("SkeletonGraphic")
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self.RoleSkillLiveGoGraphic.AnimationState:SetAnimation(0, "idle", true)
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@ -132,7 +135,7 @@ function EnemyView:onCreate(go, role, position, root, isBoss,enemyId)
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self.RoleSkillLiveGoTran2.localPosition = Vector2.New(0, 0)-- * 0.5
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end
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-- self.RoleSkillLiveGoTran2.localScale = Vector3.one
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self.RoleSkillLiveGoTran2.localScale = combat2.CloseRangeHitScale==nil and Vector3.one or Vector3.New( combat2.CloseRangeHitScale[1]/1000, combat2.CloseRangeHitScale[2]/1000,1)
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self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000)
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self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")
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-- local t= self.RoleLiveGOGraphic.SkeletonData.animations
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@ -160,7 +160,7 @@ function PlayerView:onCreate(go, role, position, root)
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self.RoleSkillLiveGoTran = self.RoleSkillLiveGo:GetComponent("RectTransform")
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self.RoleSkillLiveGoTran:SetParent(self.RoleLiveGO.transform)
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self.RoleSkillLiveGoTran.anchoredPosition = Vector2.New(self.outOffset[1], self.outOffset[2])-- * 0.5
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-- self.RoleSkillLiveGoTran.localScale = Vector3.one
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self.RoleSkillLiveGoTran.localScale = self.combat.CloseRangeHitScale==nil and Vector3.one or Vector3.New( self.combat.CloseRangeHitScale[1]/1000, self.combat.CloseRangeHitScale[2]/1000,1)
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self.RoleSkillLiveGoTran.sizeDelta = Vector2.New(1000, 1000)
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self.RoleSkillLiveGoGraphic = self.RoleSkillLiveGo:GetComponent("SkeletonGraphic")
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self.RoleSkillLiveGoGraphic.AnimationState:SetAnimation(0, "idle", true)
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@ -183,7 +183,7 @@ function PlayerView:onCreate(go, role, position, root)
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else
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self.RoleSkillLiveGoTran2.localPosition = Vector2.New(0, 0)-- * 0.5
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end
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--self.RoleSkillLiveGoTran2.localScale = Vector3.one
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self.RoleSkillLiveGoTran2.localScale = self.combat2.CloseRangeHitScale==nil and Vector3.one or Vector3.New( self.combat2.CloseRangeHitScale[1]/1000, self.combat2.CloseRangeHitScale[2]/1000,1)
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self.RoleSkillLiveGoTran2.sizeDelta = Vector2.New(1000, 1000)
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self.RoleSkillLiveGoGraphic2 = self.RoleSkillLiveGo2:GetComponent("SkeletonGraphic")
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-- local t= self.RoleLiveGOGraphic.SkeletonData.animations
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