【战斗】优化身外化身casting显示时间
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82ced48859
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@ -35,6 +35,14 @@ end
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--++++++++++++++DelayFunc 延迟执行方法
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function BattleUnit:DelayFunc(time, func)
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-- 判断是否需要延时
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if not time or time <= 0 then
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if func then
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func()
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end
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return
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end
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--
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if not self._DelayFuncList then
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self._DelayFuncList = {}
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end
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@ -144,9 +144,6 @@ end
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-- 播放动画
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function MonsterView:PlaySpineAnim(gog, time, name, isLoop)
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if self.isMainPlayer then
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name = "idle"
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end
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if isLoop then
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gog.AnimationState:SetAnimation(time, name, isLoop)
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else
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@ -262,8 +259,15 @@ function MonsterView:OnSkillCastingStart(skill)
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coroutine.wait(0.1)
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self.turnEffect:SetActive(true)
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end)
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-- 延长Casting时间
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return 0.6
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else
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self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "attack" , false)
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if self.isMainPlayer then
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self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "idle" , false)
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else
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self:PlaySpineAnim(self.RoleLiveGOGraphic2, 0, "attack" , false)
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end
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end
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@ -135,17 +135,21 @@ function SkillCaster:PlaySkillCastingEffect(combat, skill, func)
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self.owner:OnSkillCastStart(skill)
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end
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-- 调用上层接口
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local _ExtraTime
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if self.owner.OnSkillCastingStart then
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self.owner:OnSkillCastingStart()
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_ExtraTime = self.owner:OnSkillCastingStart()
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end
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_ExtraTime = _ExtraTime or 0
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self.owner:DelayFunc(2, function()
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self.castingEfectNode:SetActive(false)
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-- 调用上层接口
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if self.owner.OnSkillCastingEnd then
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self.owner:OnSkillCastingEnd()
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end
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-- 判断是否要额外增加casting显示时间
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self.owner:DelayFunc(_ExtraTime, function ()
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self.castingEfectNode:SetActive(false)
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-- 调用上层接口
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if self.owner.OnSkillCastingEnd then
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self.owner:OnSkillCastingEnd()
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end
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end)
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if func then func() func = nil end
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end)
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