【战斗工具】修复无法配置皮肤技能的问题

dev_chengFeng
gaoxin 2021-12-07 17:47:22 +08:00
parent 666e6f51a3
commit 16c16dda5f
1 changed files with 10 additions and 14 deletions

View File

@ -56,7 +56,7 @@ function SkillSetView:Show(camp, pos, BattleView)
self.rt.text = self.roleView.SkillCaster.actionTime*1000
self.rt2.text = self.roleView.SkillCaster.soundTime*1000
local nCId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
local nCId = BattleManager.GetCombatIdBySkin(nSkillId, self.role.roleData.skinId)
local nCombat = BattleManager.GetSkillCombat(nCId)
self.nt1.text = nCombat.BeforeEffectDelay
self.nt2.text = nCombat.KeyFrame
@ -65,7 +65,7 @@ function SkillSetView:Show(camp, pos, BattleView)
self.nt5.text = nCombat.SkillDuration
self.nt6.text = nCombat.SkillNumber
local sCId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
local sCId = BattleManager.GetCombatIdBySkin(sSkillId, self.role.roleData.skinId)
local sCombat = BattleManager.GetSkillCombat(sCId)
self.st1.text = sCombat.BeforeEffectDelay
self.st2.text = sCombat.KeyFrame
@ -85,7 +85,7 @@ function SkillSetView:ApplyData()
self.roleView.SkillCaster.actionTime = (tonumber(self.rt.text)or 0)/1000
self.roleView.SkillCaster.soundTime = (tonumber(self.rt2.text)or 0)/1000
local ncId = BattleManager.GetCombatIdBySkin(nSkillId, 0)
local ncId = BattleManager.GetCombatIdBySkin(nSkillId, self.role.roleData.skinId)
local nCombat = BattleManager.GetSkillCombat(ncId)
local nBeforeEffectDelay = tonumber(self.nt1.text) or 0
local nKeyFrame = tonumber(self.nt2.text) or 0
@ -98,13 +98,11 @@ function SkillSetView:ApplyData()
nCombat.BeforeEffectDelay = nBeforeEffectDelay
nCombat.DamageDelay = nDamageDelay
BattleManager.SetSkillCombat(ncId, nCombat)
for i=2, #self.role.skill do
self.role.skill[2] = nKeyFrame/1000
self.role.skill[3] = nSkillDuration/1000
self.role.skill[4] = nSkillNumber
end
self.role.skill[2] = nKeyFrame/1000
self.role.skill[3] = nSkillDuration/1000
self.role.skill[4] = nSkillNumber
local scId = BattleManager.GetCombatIdBySkin(sSkillId, 0)
local scId = BattleManager.GetCombatIdBySkin(sSkillId, self.role.roleData.skinId)
local sCombat = BattleManager.GetSkillCombat(scId)
local sBeforeEffectDelay = tonumber(self.st1.text) or 0
local sKeyFrame = tonumber(self.st2.text) or 0
@ -117,11 +115,9 @@ function SkillSetView:ApplyData()
sCombat.BeforeEffectDelay = sBeforeEffectDelay
sCombat.DamageDelay = sDamageDelay
BattleManager.SetSkillCombat(scId, sCombat)
for i=2, #self.role.superSkill do
self.role.superSkill[2] = sKeyFrame/1000
self.role.superSkill[3] = sSkillDuration/1000
self.role.superSkill[4] = sSkillNumber
end
self.role.superSkill[2] = sKeyFrame/1000
self.role.superSkill[3] = sSkillDuration/1000
self.role.superSkill[4] = sSkillNumber
PopupTipPanel.ShowTip(Language[10212])
end