装备售卖界面修改提交

onepiece_demo_arena
wangzhenxing 2024-01-15 15:10:19 +08:00
parent 243991a9cc
commit 16ed97d86b
4 changed files with 2477 additions and 2143 deletions

View File

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View File

@ -38,6 +38,8 @@ function BagPanel:InitComponent()
this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
this.fenJieBtnImg = Util.GetGameObject(self.gameObject, "fenJieBtn/Image"):GetComponent("Image")
this.fenJieBtnTxt = Util.GetGameObject(self.gameObject, "fenJieBtn/Text"):GetComponent("Text")
this.oneKey = Util.GetGameObject(self.gameObject, "onekey")
this.itemNumText = Util.GetGameObject(self.gameObject, "itemNumText")
this.ItemView = Util.GetGameObject(self.gameObject, "ItemView")
@ -203,7 +205,13 @@ function this:SetSelectBtn(_btn)
end
this.tabsBtn:SetActive(sortIndex == ItemBaseType.EquipTreasure)
this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.EquipTreasure or sortIndex == ItemBaseType.GodPrint)--装备
this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
if sortIndex==ItemBaseType.Equip then
--this.fenJieBtnImg.sprite=this.spLoader:LoadSprite("")
this.fenJieBtnTxt.text="出售"
else
this.fenJieBtnTxt.text="分解"
end
--this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
this.oneKey:SetActive(false)
this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)--装备 法宝
end

View File

@ -338,7 +338,7 @@ function this.SingleItemDataShow(_go,_itemData,curEquipStarsConfig)
curSelectGO = _go
end
Util.AddOnceClick(Util.GetGameObject(_go.transform,"icon"), function()
if curSelectEquip.Id == _itemData .Id then
if curSelectEquip.Id == _itemData.Id then
return
else
curSelectEquip = _itemData