装备售卖界面修改提交
parent
243991a9cc
commit
16ed97d86b
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m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 0
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
m_Sprite: {fileID: 21300000, guid: 205e0887605d81c408556ea6002f58b0, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
--- !u!1 &6342226321384563839
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -38,6 +38,8 @@ function BagPanel:InitComponent()
|
|||
this.BtView = SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||||
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
|
||||
this.fenJieBtnImg = Util.GetGameObject(self.gameObject, "fenJieBtn/Image"):GetComponent("Image")
|
||||
this.fenJieBtnTxt = Util.GetGameObject(self.gameObject, "fenJieBtn/Text"):GetComponent("Text")
|
||||
this.oneKey = Util.GetGameObject(self.gameObject, "onekey")
|
||||
this.itemNumText = Util.GetGameObject(self.gameObject, "itemNumText")
|
||||
this.ItemView = Util.GetGameObject(self.gameObject, "ItemView")
|
||||
|
@ -203,7 +205,13 @@ function this:SetSelectBtn(_btn)
|
|||
end
|
||||
this.tabsBtn:SetActive(sortIndex == ItemBaseType.EquipTreasure)
|
||||
this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.EquipTreasure or sortIndex == ItemBaseType.GodPrint)--装备
|
||||
this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
|
||||
if sortIndex==ItemBaseType.Equip then
|
||||
--this.fenJieBtnImg.sprite=this.spLoader:LoadSprite("")
|
||||
this.fenJieBtnTxt.text="出售"
|
||||
else
|
||||
this.fenJieBtnTxt.text="分解"
|
||||
end
|
||||
--this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备
|
||||
this.oneKey:SetActive(false)
|
||||
this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)--装备 法宝
|
||||
end
|
||||
|
|
|
@ -338,7 +338,7 @@ function this.SingleItemDataShow(_go,_itemData,curEquipStarsConfig)
|
|||
curSelectGO = _go
|
||||
end
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
if curSelectEquip.Id == _itemData .Id then
|
||||
if curSelectEquip.Id == _itemData.Id then
|
||||
return
|
||||
else
|
||||
curSelectEquip = _itemData
|
||||
|
|
Loading…
Reference in New Issue