diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua index 8b9dacd52b..8a33bd54ba 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua @@ -120,9 +120,10 @@ function this.RefreshPanel() guildName.text="" posName.sprite=this.spLoader:LoadSprite(guildWarConfig[i].Pic)--guildWarConfig[i].Name preList[i].transform.localPosition=Vector2.New(d[i].pos[1],d[i].pos[2]) - Util.GetGameObject(o,"Guild"):SetActive(false) - Util.GetGameObject(o,"serverName"):SetActive(false) + -- Util.GetGameObject(o,"Guild"):SetActive(false) + -- Util.GetGameObject(o,"serverName"):SetActive(false) end + local colorValue = Color.New(1,1,1,0) DoTween.To( DG.Tweening.Core.DOGetter_float( function () return 0 end),