diff --git a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab index 60547c4d25..e2c52f2b8f 100644 --- a/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab @@ -142612,7 +142612,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &5251286333026968868 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua index 214167754e..17126c1c5a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua @@ -286,8 +286,6 @@ end -- 初始化 function this.InitPanelData() - this.dmg2:SetActive(fightType == BATTLE_TYPE.XINJIANG) - this.dmg3:SetActive(fightType == BATTLE_TYPE.TASUILINGXIAO) if fightType == BATTLE_TYPE.GUILD_BOSS and fightType == BATTLE_TYPE.GUILD_CAR_DELAY then this.myDamage = 0 this.myDamageLevel = 0 @@ -301,6 +299,7 @@ function this.InitPanelData() end) end elseif fightType == BATTLE_TYPE.XINJIANG then + this.dmg2:SetActive(fightType == BATTLE_TYPE.XINJIANG) boxList[1]:SetActive(true) this.myDamage = 0 this.myDamageLevel = 0 @@ -320,6 +319,7 @@ function this.InitPanelData() local actData = CommonActPageManager.GetData(ActivityTypeDef.TaSuiLingXiao) local boxs = ConfigManager.GetConfigDataByKey(ConfigName.NewHeroConfig,"Id",actData.activityId).BoxList local maxDmg = actData.value + this.dmg3:SetActive(fightType == BATTLE_TYPE.TASUILINGXIAO) this.myDamage = 0 this.myDamageLevel = 0 this.dmg3Text.text = string.format("0/%s",boxs[1][1])