【修行】玩家界面预览报错修改

dev_chengFeng
ZhangBiao 2021-05-26 11:28:59 +08:00
parent d7cda43ed0
commit 172f98c207
2 changed files with 0 additions and 83 deletions

View File

@ -75429,7 +75429,6 @@ RectTransform:
m_LocalScale: {x: 1.0000801, y: 1.0000801, z: 1.0000801}
m_Children:
- {fileID: 5804187574708000575}
- {fileID: 6725494915959327550}
m_Father: {fileID: 5402761081988941873}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -85140,80 +85139,6 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!1 &2257827446578635471
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6725494915959327550}
- component: {fileID: 1748004733367375062}
- component: {fileID: 6717465035458961465}
m_Layer: 5
m_Name: hero
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &6725494915959327550
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2257827446578635471}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 9211033836197355870}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 50, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1748004733367375062
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2257827446578635471}
m_CullTransparentMesh: 0
--- !u!114 &6717465035458961465
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2257827446578635471}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: -765806418, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f34957a7dff29bf44962ffd2e5f7ae2a, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
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GameObject:
m_ObjectHideFlags: 0

View File

@ -349,14 +349,6 @@ function this.FormationAdapter(teamInfo)
end
item.gameObject:SetActive(true)
local icon = Util.GetGameObject(item,"icon"):GetComponent("Image")
local hero = Util.GetGameObject(item,"hero"):GetComponent("Image")
icon.sprite = this.spLoader:LoadSprite(GetResourcePath(XiuXianSkillConfig[value.id].Icon))
if value.type == 1 then
hero.gameObject:SetActive(false)--头像太小说不要了
hero.sprite = this.spLoader:LoadSprite(GetSpriteNameByItemId(value.heroTId))
else
hero.gameObject:SetActive(false)
end
Util.AddOnceClick(item.gameObject,function ()
UIManager.OpenPanel(UIName.GeneralInfoPopup,GENERALINFO_TYPE.Imprint,value.id,value.heroTId)
end)