建木神树转移到修行

dev_chengFeng
jiaoyangna 2021-09-01 11:57:15 +08:00
parent 0654020f6a
commit 1744845cba
4 changed files with 305 additions and 12 deletions

View File

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View File

@ -280,6 +280,7 @@ function this.InitRedPointAllRelate()
--建木神树
RPData:SetParent(RedPointType.Sacred,RedPointType.Sacred_roleInfo)
RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Sacred_roleList)
RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Practice)
RPData:SetParent(RedPointType.Hero_Fetter,RedPointType.TianShuMiJuan)
RPData:SetParent(RedPointType.SoulPrint_Fetter,RedPointType.TianShuMiJuan)
RPData:SetParent(RedPointType.TianShuPokemon_Fetter,RedPointType.TianShuMiJuan)

View File

@ -58,6 +58,9 @@ function Practice:InitComponent()
self.lineList = {}
self.effectUpgradeList = {}
self.mask = Util.GetGameObject(self.gameObject, "mask")
self.treeBtn = Util.GetGameObject(self.gameObject, "Btns/treeBtn")
self.treeRed = Util.GetGameObject(self.treeBtn, "redPoint")
end
function Practice:BindEvent()
@ -117,8 +120,16 @@ function Practice:BindEvent()
end
end)
Util.AddClick(self.treeBtn, function()
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
UIManager.OpenPanel(UIName.SacredTreePanel)
end
end)
BindRedPointObject(RedPointType.Practice_upgrade,self.redPoint)
BindRedPointObject(RedPointType.Practice_imprint,self.imprintRedPoint)
BindRedPointObject(RedPointType.Sacred_roleList,self.treeRed)
end
function Practice:BtnClickEvent()
NetManager.UpPracticeLevelRequest(function ()
@ -198,6 +209,7 @@ function Practice:OnSortingOrderChange()
end
function Practice:OnShow()
self.treeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
self.playerInfoView:OnShow()
CheckRedPointStatus(RedPointType.Practice_imprint)
CheckRedPointStatus(RedPointType.Practice_upgrade)
@ -363,6 +375,7 @@ function Practice:OnDestroy()
SubUIManager.Close(self.playerInfoView)
self.playerInfoView = nil
end
ClearRedPointObject(RedPointType.Sacred_roleList,self.treeRed)
ClearRedPointObject(RedPointType.Practice_upgrade,self.redPoint)
ClearRedPointObject(RedPointType.Practice_imprint,self.imprintRedPoint)
self.itemList = {}

View File

@ -39,8 +39,8 @@ function RoleListPanel:InitComponent()
this.fenJieBtn = Util.GetGameObject(self.gameObject, "fenJieBtn")
--this.fenJieBtn:SetActive(false)
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
-- this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
-- this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
if not this.playerInfoView then
this.playerInfoView = SubUIManager.Open(SubUIConfig.PlayerInfoView, this.transform)
@ -110,13 +110,13 @@ function RoleListPanel:BindEvent()
end
end)
Util.AddClick(this.treeBtn, function()
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
UIManager.OpenPanel(UIName.SacredTreePanel)
end
end)
-- Util.AddClick(this.treeBtn, function()
-- if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE) then
-- UIManager.OpenPanel(UIName.SacredTreePanel)
-- end
-- end)
BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
--BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
end
@ -176,7 +176,7 @@ function RoleListPanel:OnShow()
-- 刷新一次编队战斗力
FormationManager.RefreshMainFormationPower()
this.treeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
--this.treeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
end
--组合当前选项数据
@ -352,7 +352,7 @@ end
--界面销毁时调用(用于子类重写)
function RoleListPanel:OnDestroy()
ClearRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
-- ClearRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
this.spLoader:Destroy()
SubUIManager.Close(this.UpView)