【优化】灵兽商城商品上显示当前已有的灵兽碎片
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b953fac2a0
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17ebbc1872
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@ -3955,8 +3955,8 @@ MonoBehaviour:
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_VerticalOverflow: 1
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m_LineSpacing: 0.7
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m_Text: "\u8FD9\u662F\u4E94\u4E2A\u5B57"
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LanguageIndex: 10412
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--- !u!1 &3020615136999118653
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@ -1144,6 +1144,7 @@ UIColorStr = {
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GREEN = "#57c88a",
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NOT_ENOUGH_RED = "#C51B20FF",
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YELLOW = "#E8B546",
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BLACK = "#000000"
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}
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--编队面板类型(前端用)
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@ -463,7 +463,13 @@ function this:ShopItemAdapter(shopItem, itemData)
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local costId, price = ShopManager.calculateBuyCost(self.ShopType, itemData.id, 1)
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local goods = ShopManager.GetShopItemGoodsInfo(itemData.id)
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itemName.text = SubString2(GetLanguageStrById(ConfigManager.GetConfigData(ConfigName.ItemConfig,goods[1][1]).Name),8)--itemInfo.GoodsName
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local con = ConfigManager.GetConfigData(ConfigName.ItemConfig,goods[1][1])
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itemName.text = SubString2(GetLanguageStrById(con.Name),8)
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if con.ItemType == ItemType.LingShouChip then
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local haveCount = BagManager.GetTotalItemNum(con.Id)
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itemName.text = itemName.text.."\n"..string.format("<color=%s><size=%s>%s(%s/%s)</size></color>",UIColorStr.BLACK, "25", "拥有:", haveCount, con.UsePerCount)
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end
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--itemInfo.GoodsName
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-- 折扣
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if price == 0 then
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discountbg:SetActive(true)
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@ -478,7 +478,12 @@ function ShopViewNew:ShopItemAdapter(shopItem, itemData)
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local costId, price = ShopManager.calculateBuyCost(self.ShopType, itemData.id, 1)
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local goods = ShopManager.GetShopItemGoodsInfo(itemData.id)
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itemName.text = ConfigManager.GetConfigData(ConfigName.ItemConfig,goods[1][1]).Name--itemInfo.GoodsName
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local con = ConfigManager.GetConfigData(ConfigName.ItemConfig,goods[1][1])
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itemName.text = SubString2(GetLanguageStrById(con.Name),8)
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if con.ItemType == ItemType.LingShouChip then
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local haveCount = BagManager.GetTotalItemNum(con.Id)
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itemName.text = itemName.text.."\n"..string.format("<color=%s><size=%s>%s(%s/%s)</size></color>",UIColorStr.BLACK, "25", "拥有:", haveCount, con.UsePerCount)
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end
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-- 折扣
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if price == 0 then
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discountbg:SetActive(true)
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