【ID1011382】

进阶好礼
dev_chengFeng
jiaoyangna 2022-04-02 15:43:29 +08:00
parent bfdc6d72b9
commit 17f855be9f
6 changed files with 45431 additions and 23387 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: ffb6b198798e7924a815cf5ebbde8cd8
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -61366,6 +61366,10 @@ MonoBehaviour:
extension: .prefab
resPathIndex: 766
resAbNameIndex: 3183
- resName: EveryDayGiftNew
extension: .prefab
resPathIndex: 766
resAbNameIndex: 3183
- resName: ExChangePage
extension: .prefab
resPathIndex: 766

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@ -495,7 +495,8 @@ SubUIConfig = {
RoleGodSoulLayout = {name = "RoleGodSoulLayout",assetName = "RoleGodSoulLayout",script = "Modules/RoleInfo/RoleGodSoulLayout"},
PlayerRiceView = {name = "RiceSinglePlayerView",assetName = "RiceSinglePlayerView",script = "Modules/YuJianXing/RiceSinglePlayerView"},
starGrid = {name = "StarGrid",assetName = "StarGrid",script = "View/StarGrid"},
[1] = {name = "EveryDayGift",assetName = "EveryDayGift",script = "Modules/Recharge/View/EveryDayGiftNew"},
[40] = {name = "EveryDayGift",assetName = "EveryDayGift",script = "Modules/Recharge/View/EveryDayGift"},
[1] = {name = "EveryDayGiftNew",assetName = "EveryDayGiftNew",script = "Modules/Recharge/View/EveryDayGiftNew"},
[2] = {name = "GiftPre",assetName = "GiftPre",script = "Modules/Recharge/View/GiftPre"},
[3] = {name = "RechargeView",assetName = "RechargeView",script = "Modules/Recharge/View/RechargeViewNew"},
[4] = {name = "CumulativeSignInPage",assetName = "CumulativeSignInPage",script = "Modules/Operating/CumulativeSignInPage"},

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@ -130,7 +130,7 @@ function EveryDayGift:OnShow(_sortingOrder)
end
end
if self.actType == ActivityTypeDef.DynamicAct_Treasure or self.actType == ActivityTypeDef.DynamicAct_TimeLimitShop or self.actType == ActivityTypeDef.linglongshangshi then
if self.actType == ActivityTypeDef.DynamicAct_Treasure or self.actType == ActivityTypeDef.linglongshangshi then
self.parent.tabbox.gameObject:SetActive(false)
else
self.parent.tabbox.gameObject:SetActive(true)