From 18053ad1927c41f46a7de0e9b5c7791beff42d24 Mon Sep 17 00:00:00 2001 From: zhangqiang <657634622@qq.com> Date: Wed, 2 Jun 2021 10:16:57 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E9=AD=82=E5=8D=B0=E3=80=91=E5=89=8D?= =?UTF-8?q?=E7=AB=AF=E5=AE=B9=E9=94=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/SoulPrint/SoulPrintManager.lua | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintManager.lua b/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintManager.lua index dfe6b014ce..7c1aa6963f 100644 --- a/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintManager.lua @@ -743,6 +743,10 @@ end local allSoulPrintUpHeros = {}-- soulPrintSid = {heroDid,heroDid,heroDid} --增加魂印装备的英雄did function this.AddSoulPrintUpHeroDynamicId(soulPrintSid, heroDid) + if not equipConfig[soulPrintSid] then + LogYellow("魂印表里不存在,需要策划君! "..soulPrintSid) + return + end if allSoulPrintUpHeros[soulPrintSid] then table.insert(allSoulPrintUpHeros[soulPrintSid],heroDid) else