diff --git a/Assets/ManagedResources/EffectResUI/TianGongXunBao/Materials/UI_Effect_TouXiang_Lanlong_02.mat b/Assets/ManagedResources/EffectResUI/TianGongXunBao/Materials/UI_Effect_TouXiang_Lanlong_02.mat index e67ed8c2f4..b1e1b5693b 100644 --- a/Assets/ManagedResources/EffectResUI/TianGongXunBao/Materials/UI_Effect_TouXiang_Lanlong_02.mat +++ b/Assets/ManagedResources/EffectResUI/TianGongXunBao/Materials/UI_Effect_TouXiang_Lanlong_02.mat @@ -24,7 +24,7 @@ Material: m_Scale: {x: 1, y: 0.5} m_Offset: {x: 0, y: 0} - _MainTex: - m_Texture: {fileID: 2800000, guid: a9323b2e7c02d764281c424ad4de54d0, type: 3} + m_Texture: {fileID: 2800000, guid: 9eb616bde89052047ae1d9f20103daa7, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: diff --git a/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierInfoPanel.prefab b/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierInfoPanel.prefab index 2126ac712b..d598d801c9 100644 --- a/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierInfoPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/SmallSoldier/SmallSoldierInfoPanel.prefab @@ -406,7 +406,7 @@ MonoBehaviour: m_Top: 35 m_Bottom: 21 m_ChildAlignment: 1 - m_Spacing: 20 + m_Spacing: 10 m_ChildForceExpandWidth: 0 m_ChildForceExpandHeight: 1 m_ChildControlWidth: 0 @@ -3391,8 +3391,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 448.3, y: -547.3} - m_SizeDelta: {x: 100, y: 100} + m_AnchoredPosition: {x: 429, y: -546.2} + m_SizeDelta: {x: 83.5, y: 64.2} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &6369247090120424944 MonoBehaviour: @@ -6719,7 +6719,7 @@ MonoBehaviour: m_Top: 35 m_Bottom: 21 m_ChildAlignment: 1 - m_Spacing: 20 + m_Spacing: 10 m_ChildForceExpandWidth: 0 m_ChildForceExpandHeight: 1 m_ChildControlWidth: 0 @@ -6877,7 +6877,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: m_Material: {fileID: 0} - m_Color: {r: 0.95294124, g: 0.7254902, b: 0.21960786, a: 1} + m_Color: {r: 0.5411765, g: 0.32941177, b: 0.18039216, a: 1} m_RaycastTarget: 1 m_OnCullStateChanged: m_PersistentCalls: @@ -6897,7 +6897,7 @@ MonoBehaviour: m_HorizontalOverflow: 1 m_VerticalOverflow: 1 m_LineSpacing: 1 - m_Text: "\u8DF3\u8FC7\u6218\u6597" + m_Text: "\u66FF\u6362\u540E\u81EA\u52A8\u5206\u89E3\u539F\u5175\u79CD" --- !u!1 &8538270212987935376 GameObject: m_ObjectHideFlags: 0 @@ -7752,7 +7752,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 844.7, y: 196.1} + m_SizeDelta: {x: 844.7, y: 193.24} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &3205578661594297106 MonoBehaviour: @@ -7769,12 +7769,12 @@ MonoBehaviour: m_Padding: m_Left: 0 m_Right: 0 - m_Top: 0 + m_Top: 50 m_Bottom: 0 m_ChildAlignment: 7 m_StartCorner: 2 m_StartAxis: 0 - m_CellSize: {x: 266, y: 180} + m_CellSize: {x: 266, y: 140} m_Spacing: {x: 0, y: 0} m_Constraint: 2 m_ConstraintCount: 1