【战斗】被动技能outdata添加胜利场数数据,修改被动225根据胜利场数计算,
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527e6f2245
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18e6ce1181
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@ -4505,7 +4505,7 @@ local passivityList = {
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role.Event:AddEvent(BattleEventName.RoleHit, _OnRoleHit)
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end,
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--
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-- 大闹天宫胜利次数
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[225] = function(role, args)
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--王振兴添加
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local f1 = args[1]
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@ -4513,7 +4513,7 @@ local passivityList = {
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local ct1 = args[3]
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local maxNum = args[4]
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-- 紫+橙
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local num = OutDataManager.GetOutData(role.camp, OutDataName.MisteryLiquidUsedTimes)
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local num = OutDataManager.GetOutData(role.camp, OutDataName.WinTimes)
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num = min(maxNum, num)
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BattleUtil.AddProp(role, pro1, f1 * num, ct1)
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@ -4762,7 +4762,7 @@ local passivityList = {
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local maxNum = args[7]
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-- 紫+橙
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local num = OutDataManager.GetOutData(role.camp, OutDataName.PerpleGloryItemNum) + OutDataManager.GetOutData(role.camp, OutDataName.OrangeGloryItemNum)
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local num = OutDataManager.GetOutData(role.camp, OutDataName.OrangeGloryItemNum) + OutDataManager.GetOutData(role.camp, OutDataName.RedGloryItemNum)
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num = min(maxNum, num)
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BattleUtil.AddProp(role, pro1, f1 * num, ct1)
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BattleUtil.AddProp(role, pro2, f2 * num, ct2)
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@ -268,11 +268,12 @@ CurseTypeName = {
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OutDataName = {
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DarkGlowBallNum = 1,
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DaNaoTianGongFloor = 2,
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PerpleGloryItemNum = 3,
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OrangeGloryItemNum = 4,
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MisteryLiquidUsedTimes = 5
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DarkGlowBallNum = 1, -- 舍利子数量
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DaNaoTianGongFloor = 2, -- 当前层数
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OrangeGloryItemNum = 3, -- 橙色圣物数量
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RedGloryItemNum = 4, -- 红色圣物数量
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MisteryLiquidUsedTimes = 5, -- 判官笔使用次数
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WinTimes = 6, -- 大闹天宫胜利次数
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}
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BattleUnitType = {
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