【神将升级】满级还显示升级按钮

dev_chengFeng
zhangqiang 2021-06-03 19:38:22 +08:00
parent 4077e33390
commit 1933ffa809
1 changed files with 4 additions and 0 deletions

View File

@ -60,6 +60,7 @@ function RoleInfoLayout:InitComponent()
this.itemPre=Util.GetGameObject(self.gameObject,"upLv/itemPre")
this.itemGrid=Util.GetGameObject(self.gameObject,"upLv/itemGrid")
this.upLvBtn=Util.GetGameObject(self.gameObject,"upLvBtn")
this.upLvBtnRedPoint=Util.GetGameObject(self.gameObject,"upLvBtn/redPoint")
this.upLvTrigger = Util.GetEventTriggerListener(this.upLvBtn)
@ -221,11 +222,13 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
this.noUpLvText:SetActive(true)
this.upLv:SetActive(false)
this.upLvBtn:SetActive(false)
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(322.3, -90)
else
Util.ClearChild(this.itemGrid.transform)
this.noUpLvText:SetActive(false)
this.upLv:SetActive(true)
this.upLvBtn:SetActive(true)
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(322.3, -90)
isUpLvMaterials=true
for i = 1, #costItemList do
@ -268,6 +271,7 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
if isGongMing then
this.gongmingText:SetActive(true)
this.upLv:SetActive(false)
this.upLvBtn:SetActive(false)
this.noUpLvText:SetActive(false)
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(2098, -42.00134 )
return