【宝物】共鸣界面等级上限显示不正确
parent
a4b73c33b2
commit
19465ac1b2
|
|
@ -23088,7 +23088,6 @@ GameObject:
|
|||
- component: {fileID: 3443075799931294300}
|
||||
- component: {fileID: 1221536551871023808}
|
||||
- component: {fileID: 8309594229264372520}
|
||||
- component: {fileID: 5087427704777140632}
|
||||
m_Layer: 5
|
||||
m_Name: Text
|
||||
m_TagString: Untagged
|
||||
|
|
@ -23112,8 +23111,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: -30.88, y: -359.5}
|
||||
m_SizeDelta: {x: 547.84, y: 77.3}
|
||||
m_AnchoredPosition: {x: 4.899994, y: -366.7}
|
||||
m_SizeDelta: {x: 554, y: 91.7}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &1221536551871023808
|
||||
CanvasRenderer:
|
||||
|
|
@ -23150,26 +23149,13 @@ MonoBehaviour:
|
|||
m_BestFit: 0
|
||||
m_MinSize: 10
|
||||
m_MaxSize: 40
|
||||
m_Alignment: 3
|
||||
m_Alignment: 4
|
||||
m_AlignByGeometry: 0
|
||||
m_RichText: 1
|
||||
m_HorizontalOverflow: 0
|
||||
m_VerticalOverflow: 1
|
||||
m_LineSpacing: 1
|
||||
m_Text: "<color=#60A22C>\u89E3\u9501\u9AD8\u9636\u6218\u4EE4\uFF0C\u6FC0\u6D3B\u8FDB\u9636</color><color=#95523B>\u4E13\u5C5E\u5956\u52B1+\u76F4\u534715\u7EA7</color><color=#60A22C>\u89E3\u9501\u7ACB\u83B7\u9650\u5B9A\u79F0\u53F7+\u9650\u5B9A\u6C14\u6CE1</color>"
|
||||
--- !u!114 &5087427704777140632
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7204302889340665110}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 72f543c75b355a741976183c1e74debc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_textSpacing: 1.03
|
||||
--- !u!1 &7211960488100845142
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -25414,7 +25400,7 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.58431375, g: 0.32156864, b: 0.23137257, a: 1}
|
||||
m_Color: {r: 0.797, g: 0.2621656, b: 0.14210075, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
|
|
|
|||
|
|
@ -2364,8 +2364,8 @@
|
|||
[12363] = "即可<color=#C94943>激活30天月卡</color>",
|
||||
[12364] = "是否消耗<color=#0BE102>%s</color>%s购买一次挑战次数?",
|
||||
[12365] = "天宫秘宝",
|
||||
[12366] = "<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分</color>",
|
||||
[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级</color>",
|
||||
[12366] = "<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分</color>,<color=#CC4325>可获取1980妖晶,邮件领取</color>",
|
||||
[12367] = "<color=#60A22C>解锁高阶战令,激活进阶</color><color=#95523B>专属奖励+直升15级,</color><color=#CC4325>可获取1980妖晶,邮件领取</color>",
|
||||
[12368] = "等级购买成功",
|
||||
[12369] = "购买%s级,升至%s级",
|
||||
[12370] = "升至%s级,可立即解锁%s件奖励",
|
||||
|
|
|
|||
|
|
@ -73,6 +73,7 @@ end
|
|||
function this.OnShowData()
|
||||
--获取穿戴宝物强化/精炼的最小等级
|
||||
local minLv--最小等级
|
||||
local maxlv --最大等级
|
||||
for i = 1, #curHeroData.jewels do
|
||||
local curEquipTreasureData = EquipTreasureManager.GetSingleEquipTreasreData(curHeroData.jewels[i])
|
||||
if curTabIndex == 1 then
|
||||
|
|
@ -83,6 +84,13 @@ function this.OnShowData()
|
|||
else
|
||||
minLv = curEquipTreasureData.lv
|
||||
end
|
||||
if maxlv then
|
||||
if curEquipTreasureData.maxLv < maxlv then
|
||||
maxlv = curEquipTreasureData.maxLv
|
||||
end
|
||||
else
|
||||
maxlv = curEquipTreasureData.maxLv
|
||||
end
|
||||
this.hintInfo.text=Language[11799]
|
||||
elseif curTabIndex == 2 then
|
||||
if minLv then
|
||||
|
|
@ -92,10 +100,18 @@ function this.OnShowData()
|
|||
else
|
||||
minLv = curEquipTreasureData.refineLv
|
||||
end
|
||||
if maxlv then
|
||||
if curEquipTreasureData.maxRefineLv < maxlv then
|
||||
maxlv = curEquipTreasureData.maxRefineLv
|
||||
end
|
||||
else
|
||||
maxlv = curEquipTreasureData.maxRefineLv
|
||||
end
|
||||
this.hintInfo.text=Language[11800]
|
||||
end
|
||||
end
|
||||
LogBlue("minLv:"..minLv)
|
||||
LogBlue("maxlv:"..maxlv)
|
||||
curJewelResonanceConfig = nil
|
||||
nextJewelResonanceConfig = nil
|
||||
local allCurTypeJewelResonanceConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.JewelResonanceConfig,"Type",curTabIndex)
|
||||
|
|
@ -115,7 +131,7 @@ function this.OnShowData()
|
|||
end
|
||||
end
|
||||
--获取下一级强化/精炼 大师等级数据
|
||||
if allCurTypeJewelResonanceConfig[i].Level > minLv then
|
||||
if allCurTypeJewelResonanceConfig[i].Level > minLv and allCurTypeJewelResonanceConfig[i].Level <= maxlv then
|
||||
if curJewelResonanceConfig then
|
||||
if nextJewelResonanceConfig==nil then
|
||||
if allCurTypeJewelResonanceConfig[i].SortId == curJewelResonanceConfig.SortId+1 then
|
||||
|
|
@ -152,9 +168,15 @@ function this.OnShowSingleEquipTreasure(go,equipTreasureDid)
|
|||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.lv.."/"..nextJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.lv/nextJewelResonanceConfig.Level
|
||||
else
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount =1
|
||||
if curEquipTreasureData.lv >= curEquipTreasureData.maxLv then
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount =1
|
||||
else
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11801]
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.lv.."/"..curJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.lv/curJewelResonanceConfig.Level
|
||||
end
|
||||
end
|
||||
|
||||
--点击强化按钮
|
||||
|
|
@ -175,8 +197,14 @@ function this.OnShowSingleEquipTreasure(go,equipTreasureDid)
|
|||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.refineLv.."/"..nextJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.refineLv/nextJewelResonanceConfig.Level
|
||||
else
|
||||
if curEquipTreasureData.refineLv>=curEquipTreasureData.maxRefineLv then
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = Language[11802]
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11089]
|
||||
else
|
||||
Util.GetGameObject(go.transform,"btn/Text"):GetComponent("Text").text = Language[11804]
|
||||
Util.GetGameObject(go.transform,"progress"):GetComponent("Text").text = curEquipTreasureData.refineLv.."/"..curJewelResonanceConfig.Level
|
||||
Util.GetGameObject(go.transform,"equip/proBar"):GetComponent("Image").fillAmount = curEquipTreasureData.refineLv/curJewelResonanceConfig.Level
|
||||
end
|
||||
end
|
||||
--点击精炼按钮
|
||||
Util.AddOnceClick(Util.GetGameObject(go.transform,"btn"), function()
|
||||
|
|
|
|||
Loading…
Reference in New Issue