diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua index 0e30f0e710..6d799ce68d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua @@ -84,7 +84,8 @@ function GongMingResultTips:OnOpen(skinId) else local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value) - self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName) + self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)) + --string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName) end -- body ReadingName diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua index 39996fbea4..adb04891c5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua @@ -143,8 +143,7 @@ function HongMengEnvoyPanel:BindEvent() end local data = HarmonyManager:GetHongMengUpData() - Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold) - GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet) + if Gold >= data.LevelUp[1][2] then -- body self.TextGold.text = string.format("%d",data.LevelUp[1][2]) @@ -207,7 +206,10 @@ function HongMengEnvoyPanel:RunTimerFun() elseif HarmonyManager.hongmengGuards[key].time == 0 then -- body value.timer_text.text = "" - + if not value.AddImage.activeSelf then + -- body + value.AddImage:SetActive(true) + end end end end