diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua
index 0e30f0e710..6d799ce68d 100644
--- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/GongMingResultTips.lua
@@ -84,7 +84,8 @@ function GongMingResultTips:OnOpen(skinId)
else
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
- self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
+ self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName))
+ --string.format("\t\t\t\t\t\t%s%d星(%s)",GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
end
-- body ReadingName
diff --git a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
index 39996fbea4..adb04891c5 100644
--- a/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/Harmony/Panel/HongMengEnvoyPanel.lua
@@ -143,8 +143,7 @@ function HongMengEnvoyPanel:BindEvent()
end
local data = HarmonyManager:GetHongMengUpData()
- Gold = BagManager.GetTotalItemNum(UpViewRechargeType.Gold)
- GrowthAmulet = BagManager.GetTotalItemNum(UpViewRechargeType.GrowthAmulet)
+
if Gold >= data.LevelUp[1][2] then
-- body
self.TextGold.text = string.format("%d",data.LevelUp[1][2])
@@ -207,7 +206,10 @@ function HongMengEnvoyPanel:RunTimerFun()
elseif HarmonyManager.hongmengGuards[key].time == 0 then
-- body
value.timer_text.text = ""
-
+ if not value.AddImage.activeSelf then
+ -- body
+ value.AddImage:SetActive(true)
+ end
end
end
end