diff --git a/Assets/ManagedResources/Prefabs/UI/Recruit/ElementDrawCardPanelNew.prefab b/Assets/ManagedResources/Prefabs/UI/Recruit/ElementDrawCardPanelNew.prefab index de468e35af..963e1b4383 100644 --- a/Assets/ManagedResources/Prefabs/UI/Recruit/ElementDrawCardPanelNew.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Recruit/ElementDrawCardPanelNew.prefab @@ -89197,7 +89197,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7224308302718123313} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: fcf53bbee510dca40b2f81e3c0d426c6, type: 3} m_Name: @@ -89255,9 +89255,9 @@ MonoBehaviour: loop: 0 loopType: 0 targetObj: {fileID: 9156408247357342761} - isPlayAudio: 1 + isPlayAudio: 0 isHaveCloseBtn: 0 - isPlayOnOpen: 1 + isPlayOnOpen: 0 --- !u!1 &7413048951530282211 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/ElementDrawCardPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/ElementDrawCardPanelNew.lua index c9e62c23c3..49b0eed499 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/ElementDrawCardPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/ElementDrawCardPanelNew.lua @@ -244,21 +244,23 @@ function ElementDrawCardPanelNew:OnShow(orginLayer) self.itemPos[i].codeLayer.sortingOrder = self.sortingOrder + 2 Util.SetParticleSortLayer(self.itemPos[i].effect, self.sortingOrder + 1) end - self.itemPosCom.enabled = false - if isPlayAnim then - isPlayAnim = false - local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim)) - if anims.Length > 0 then - for i = 0, anims.Length - 1 do - local anim = anims[i] - if anim.isPlayOnOpen then - anim:PlayAnim(false,function() - self.itemPosCom.enabled = true - end) - end - end - end - end + self.itemPosCom.enabled = true + ForceRebuildLayout(self.itemPosCom.transform) + -- self.itemPosCom.enabled = false + -- if isPlayAnim then + -- isPlayAnim = false + -- local anims = self.gameObject:GetComponentsInChildren(typeof(PlayFlyAnim)) + -- if anims.Length > 0 then + -- for i = 0, anims.Length - 1 do + -- local anim = anims[i] + -- if anim.isPlayOnOpen then + -- anim:PlayAnim(false,function() + -- self.itemPosCom.enabled = true + -- end) + -- end + -- end + -- end + -- end -- Timer.New(function() -- self.itemPosCom.enabled = true -- end,0.5):Start()