【战力冲刺】修改提交

dev_chengFeng
张彪 2022-02-24 18:19:39 +08:00
parent 0ce89251f8
commit 1ae90cb549
5 changed files with 611 additions and 22 deletions

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View File

@ -138,10 +138,10 @@ function this.InitActivityServerData(msg, isUpdate)
if GlobalActivity[v.activityId] then
this.CheckMoneyProgress(v)
this.mission[v.activityId] = v
LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
if v.endTime and v.endTime > 0 then
LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
end
-- LogYellow("刷新活动数据activityId" .. v.activityId .. " value" .. v.value)
-- if v.endTime and v.endTime > 0 then
-- LogYellow(" 结束日期:"..TimeStampToDateStr4(v.endTime))
-- end
for n, m in ipairs(v.mission) do
-- LogGreen(" 刷新活动数据missionId" .. m.missionId .. " state" .. m.state .. " progress" .. m.progress)
if (v.activityId == ActivityTypeDef.OnlineGift) then

View File

@ -133,7 +133,7 @@ function PowerRice:Refresh(_curIndex,isTop,isAni)
self.text2.text = "奖励 领取奖励"
elseif _curIndex == 2 then
self.text1.text = "名次"
self.text2.text = "奖励"
self.text2.text = "奖励 战力要求"
RankingManager.InitData(RANK_TYPE.POWER_RICE,function ()
local allRankData,myRankData = RankingManager.GetRankingInfo()
@ -222,7 +222,12 @@ function PowerRice:SingleDataShow2(item,data,index)
local sort4Text = Util.GetGameObject(sortNumTabs[4],"TitleText"):GetComponent("Text")
local mark = Util.GetGameObject(item,"mark")
mark:SetActive(self.myRank > 0 and self.myRank >= data.MinRank and self.myRank <= data.MaxRank)
local powerLimit = Util.GetGameObject(item,"num"):GetComponent("Text")
powerLimit.text = ""
if data.RankLimit and data.RankLimit[2]>0 then
powerLimit.text = (data.RankLimit[2]/10000)..""
end
if data.MinRank == data.MaxRank then
if data.MaxRank < 4 then
sortNumTabs[data.MinRank]:SetActive(true)

View File

@ -33,6 +33,7 @@ function RankingSingleListPanel:InitComponent()
this.name=Util.GetGameObject(self.gameObject,"Content/bg/name"):GetComponent("Text")
this.firstHeadName=Util.GetGameObject(self.gameObject,"Content/firstHead/nameText"):GetComponent("Text")
this.firstHeadinfoGo=Util.GetGameObject(self.gameObject,"Content/firstHead/infoGo")
this.firstSortNum = Util.GetGameObject(self.gameObject,"Content/firstHead/SortNum")
this.scrollParentView=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView")
this.itemPre=Util.GetGameObject(self.gameObject,"Content/RankList/ScrollParentView/ItemPre")
this.scrollView = nil
@ -282,6 +283,8 @@ function this.SetHeadsInfo(data,root,index,name,level)
this.playerHeadList[root]:SetEffectScale(0.8)
this.firstHeadName.text = name
this.SetInfoShow(this.firstHeadinfoGo,data,sData.rankType)
--在战力冲刺中所有人的第一名不一定是排行榜的第一名有战力限制
this.SetRankingNum(this.firsthead, data.rankInfo.rank)
--data.sex
--加载立绘
-- if this.liveNode then