diff --git a/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab index 14565ecf00..25bd1953f6 100644 --- a/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Mission/MissionDailyPanel.prefab @@ -72,7 +72,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: f2bd458deabcc5742bb95750f6c33c2e, type: 3} + m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -1316,7 +1316,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: d9fb8b4f8c5486a438a147d81b75154e, type: 3} + m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua index 75bdd67cd1..b7161f57b6 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosPanel.lua @@ -77,13 +77,10 @@ function DeathPosPanel:OnShow() CheckRedPointStatus(RedPointType.Guild_DeathPos) -- end this.RefreshPanel() - Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2) - orginLayer2 = self.sortingOrder - orginLayer = self.sortingOrder + Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder) end function DeathPosPanel:OnSortingOrderChange() - Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2) - orginLayer = self.sortingOrder + Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder) end function DeathPosPanel:OnClose() diff --git a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua index 939c443198..fd770572eb 100644 --- a/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua +++ b/Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_Daily.lua @@ -249,7 +249,7 @@ function this.SetDailyMissionBox(_missionDatas) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish) - Util.GetGameObject(boxList[i], "getFinish"):SetActive(v.state==SingleDailyMissionState.GetFinish) + Util.GetGameObject(boxList[i], "getFinish"):SetActive(false) Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish) diff --git a/Assets/ManagedResources/~Lua/View/BtView.lua b/Assets/ManagedResources/~Lua/View/BtView.lua index f8e506e399..afe5a8791c 100644 --- a/Assets/ManagedResources/~Lua/View/BtView.lua +++ b/Assets/ManagedResources/~Lua/View/BtView.lua @@ -11,7 +11,7 @@ function BtView:New(gameObject) setmetatable(b, { __index = BtView }) return b end -local originLayer = 0 + --初始化组件(用于子类重写) function this:InitComponent() --basicPart @@ -229,9 +229,8 @@ function this:SetOrderStatus(context) end self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1 for pt, selectInfo in pairs(self._BtnConfig) do - Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1 - originLayer) + Util.SetParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1) end - originLayer = context.sortOrder + 1 end --设定选中