effect update

dev_chengFeng
jiaoyangna 2020-07-30 16:37:58 +08:00
parent b6578e618e
commit 1b2a752871
4 changed files with 7 additions and 11 deletions

View File

@ -72,7 +72,7 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: f2bd458deabcc5742bb95750f6c33c2e, type: 3} m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1
@ -1316,7 +1316,7 @@ MonoBehaviour:
m_Calls: [] m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: d9fb8b4f8c5486a438a147d81b75154e, type: 3} m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3}
m_Type: 0 m_Type: 0
m_PreserveAspect: 0 m_PreserveAspect: 0
m_FillCenter: 1 m_FillCenter: 1

View File

@ -77,13 +77,10 @@ function DeathPosPanel:OnShow()
CheckRedPointStatus(RedPointType.Guild_DeathPos) CheckRedPointStatus(RedPointType.Guild_DeathPos)
-- end -- end
this.RefreshPanel() this.RefreshPanel()
Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2) Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder)
orginLayer2 = self.sortingOrder
orginLayer = self.sortingOrder
end end
function DeathPosPanel:OnSortingOrderChange() function DeathPosPanel:OnSortingOrderChange()
Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2) Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder)
orginLayer = self.sortingOrder
end end
function DeathPosPanel:OnClose() function DeathPosPanel:OnClose()

View File

@ -249,7 +249,7 @@ function this.SetDailyMissionBox(_missionDatas)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish)
Util.GetGameObject(boxList[i], "getFinish"):SetActive(v.state==SingleDailyMissionState.GetFinish) Util.GetGameObject(boxList[i], "getFinish"):SetActive(false)
Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish) Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish)
Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish) Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish)

View File

@ -11,7 +11,7 @@ function BtView:New(gameObject)
setmetatable(b, { __index = BtView }) setmetatable(b, { __index = BtView })
return b return b
end end
local originLayer = 0
--初始化组件(用于子类重写) --初始化组件(用于子类重写)
function this:InitComponent() function this:InitComponent()
--basicPart --basicPart
@ -229,9 +229,8 @@ function this:SetOrderStatus(context)
end end
self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1 self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1
for pt, selectInfo in pairs(self._BtnConfig) do for pt, selectInfo in pairs(self._BtnConfig) do
Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1 - originLayer) Util.SetParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1)
end end
originLayer = context.sortOrder + 1
end end
--设定选中 --设定选中