effect update
parent
b6578e618e
commit
1b2a752871
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@ -72,7 +72,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: f2bd458deabcc5742bb95750f6c33c2e, type: 3}
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m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -1316,7 +1316,7 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: d9fb8b4f8c5486a438a147d81b75154e, type: 3}
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m_Sprite: {fileID: 21300000, guid: 4e261e6075a290540ae8f9189a188eb9, type: 3}
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m_Type: 0
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m_Type: 0
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m_PreserveAspect: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillCenter: 1
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@ -77,13 +77,10 @@ function DeathPosPanel:OnShow()
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CheckRedPointStatus(RedPointType.Guild_DeathPos)
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CheckRedPointStatus(RedPointType.Guild_DeathPos)
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-- end
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-- end
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this.RefreshPanel()
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this.RefreshPanel()
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Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2)
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Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder)
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orginLayer2 = self.sortingOrder
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orginLayer = self.sortingOrder
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end
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end
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function DeathPosPanel:OnSortingOrderChange()
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function DeathPosPanel:OnSortingOrderChange()
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Util.AddParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder - orginLayer2)
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Util.SetParticleSortLayer(Util.GetGameObject(this.panel,"Effect_UI_changjing_ShijueZhen_(Zhong)"), self.sortingOrder)
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orginLayer = self.sortingOrder
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end
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end
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function DeathPosPanel:OnClose()
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function DeathPosPanel:OnClose()
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@ -249,7 +249,7 @@ function this.SetDailyMissionBox(_missionDatas)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/MeiKaiQi"):SetActive(false)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi"):GetComponent("Animator").enabled = false
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KaiQi/KaiQi"):SetActive(v.state==SingleDailyMissionState.GetFinish)
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Util.GetGameObject(boxList[i], "getFinish"):SetActive(v.state==SingleDailyMissionState.GetFinish)
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Util.GetGameObject(boxList[i], "getFinish"):SetActive(false)
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Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish)
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Util.GetGameObject(boxList[i], "redPoint"):SetActive(v.state==SingleDailyMissionState.Finish)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish)
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Util.GetGameObject(boxList[i], "UI_Effect_BaoXiang_KeKaiQi"):SetActive(v.state==SingleDailyMissionState.Finish)
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@ -11,7 +11,7 @@ function BtView:New(gameObject)
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setmetatable(b, { __index = BtView })
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setmetatable(b, { __index = BtView })
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return b
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return b
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end
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end
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local originLayer = 0
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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function this:InitComponent()
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function this:InitComponent()
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--basicPart
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--basicPart
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@ -229,9 +229,8 @@ function this:SetOrderStatus(context)
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end
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end
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self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1
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self.transform:GetComponent("Canvas").sortingOrder = context.sortOrder + 1
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for pt, selectInfo in pairs(self._BtnConfig) do
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for pt, selectInfo in pairs(self._BtnConfig) do
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Util.AddParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1 - originLayer)
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Util.SetParticleSortLayer(Util.GetGameObject(selectInfo.node, "btnSelect/Effect_UI_ZhuCheng_xuanzhong"),context.sortOrder + 1)
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end
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end
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originLayer = context.sortOrder + 1
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end
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end
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--设定选中
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--设定选中
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