diff --git a/Assets/ManagedResources/Prefabs/UI/TreasureStore/TreasureStorePopup.prefab b/Assets/ManagedResources/Prefabs/UI/TreasureStore/TreasureStorePopup.prefab index 6232aea267..740049ad14 100644 --- a/Assets/ManagedResources/Prefabs/UI/TreasureStore/TreasureStorePopup.prefab +++ b/Assets/ManagedResources/Prefabs/UI/TreasureStore/TreasureStorePopup.prefab @@ -6198,8 +6198,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 83, y: 116.99999} - m_SizeDelta: {x: 33.55, y: 263.8} + m_AnchoredPosition: {x: 79.63, y: 116.99999} + m_SizeDelta: {x: 44.85, y: 263.8} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3946196506950791481 CanvasRenderer: @@ -6236,11 +6236,11 @@ MonoBehaviour: m_BestFit: 0 m_MinSize: 2 m_MaxSize: 40 - m_Alignment: 3 + m_Alignment: 4 m_AlignByGeometry: 0 m_RichText: 1 m_HorizontalOverflow: 0 - m_VerticalOverflow: 0 + m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: LanguageIndex: 0 diff --git a/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua b/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua index 218bd1453b..601b323295 100644 --- a/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/TreasureStore/TreasureStorePopup.lua @@ -149,7 +149,7 @@ function this:SetScrollPre(root,data) itemList[i].Name = Util.GetGameObject(itemList[i].go,"Name"):GetComponent("Text") end local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,data.Id) - title.text = string.format("价值%s现仅需%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price)) + title.text = string.format("价\n值\n%s\n现\n仅\n需\n%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price)) local rewardArray = data.RewardShow if not itemsGrid then itemsGrid = {}