From 1b4807a1444b657c1b144f5a9c2d1f3b5dcd4f1d Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Fri, 2 Apr 2021 17:13:26 +0800 Subject: [PATCH] =?UTF-8?q?itemview=20=E5=85=B3=E9=97=AD=E6=97=B6=E8=AE=BE?= =?UTF-8?q?=E4=B8=BAtrue?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/View/ItemView.lua | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 84cf8de39d..0ee006b04a 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -672,6 +672,7 @@ end function ItemView:OnClose() + self.gameObject:SetActive(true) -- 修复对象池回收层级没有重置,导致特效穿透的问题 self:SetEffectLayer(-self.EffectOrginLayerQu) end @@ -679,12 +680,6 @@ end function ItemView:OnDestroy() end - - - - - - -- 头像框特效相关 function ItemView:InitFrameEffect() -- body