diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua index a646db699b..29c2b0d2f9 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/GuildMemberInfoPopup.lua @@ -347,7 +347,7 @@ function this.FormationAdapter(teamInfo) SetHeroStars(this.spLoader, this.Demons[hero.position].starGrid, star,starType) Util.SetParticleSortLayer(this.Demons[hero.position].starGrid,this.sortingOrder + 1) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, demonId) - this.Demons[hero.position].proIconsprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) + this.Demons[hero.position].proIcon.sprite = this.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) this.Demons[hero.position].levelText.text = hero.level this.Demons[hero.position].frame.sprite = this.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality, hero.star)) -- if hero.skinId == 0 then diff --git a/Assets/ManagedResources/~Lua/Modules/WorldArena/WorldArenaMyTeamPanel.lua b/Assets/ManagedResources/~Lua/Modules/WorldArena/WorldArenaMyTeamPanel.lua index 18783c931a..88ce2271e5 100644 --- a/Assets/ManagedResources/~Lua/Modules/WorldArena/WorldArenaMyTeamPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/WorldArena/WorldArenaMyTeamPanel.lua @@ -179,7 +179,7 @@ function WorldArenaMyTeamPanel:SetSingleFormation(go,data,index) Util.SetParticleSortLayer(self.Heros[index][hero.position].starGrid,self.sortingOrder + 1) local heroConfig = ConfigManager.GetConfigData(ConfigName.HeroConfig, heroData.id) allPower=allPower+heroData.warPower - self.Heros[index][hero.position].proIconsprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) + self.Heros[index][hero.position].proIcon.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(heroConfig.PropertyName)) self.Heros[index][hero.position].levelText.text = heroData.lv self.Heros[index][hero.position].frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(heroConfig.Quality,heroData.star)) SetHeroIcon(self.spLoader, hero,self.Heros[index][hero.position].icon,heroConfig)