From 1bac3d5ef8e3ec6c1a13068ea7562bda961bb302 Mon Sep 17 00:00:00 2001 From: xiejun <467745540@qq.com> Date: Mon, 22 Jan 2024 21:30:17 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E6=8A=80=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua index 7fba015370..a4866c6b40 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua @@ -318,7 +318,8 @@ function BattleUtil.GetSkillData(skillId,skinId) skill[2] = EffectCombat.KeyFrame/1000 skill[3] = EffectCombat.SkillDuration/1000 skill[4] = EffectCombat.SkillNumber - + skill[5] = EffectCombat.SkillNumbetTime + skill[6] = EffectCombat.AttackDisplaceoffset==nil and {[1]=0.4,[2]=-0.2} or EffectCombat.AttackDisplaceoffset local index = 1 for i = 1, #effectList do local effectGroup = { target[i][1] } -- 效果目标 @@ -330,8 +331,9 @@ function BattleUtil.GetSkillData(skillId,skinId) effectGroup[j + 1] = effect index = index + 1 end - skill[i + 4] = effectGroup + skill[i + 6] = effectGroup end + return skill end