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+ m_Sprite: {fileID: 21300000, guid: b556035284a160041998ad489642e5ee, type: 3}
+ m_Type: 0
+ m_PreserveAspect: 0
+ m_FillCenter: 1
+ m_FillMethod: 4
+ m_FillAmount: 1
+ m_FillClockwise: 1
+ m_FillOrigin: 0
+ m_UseSpriteMesh: 0
--- !u!1 &8558052441293425077
GameObject:
m_ObjectHideFlags: 0
@@ -1877,6 +2604,75 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
+--- !u!1 &8734265250445527201
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 6926230150088400814}
+ - component: {fileID: 4277469472016241944}
+ m_Layer: 0
+ m_Name: ImagePic2
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!224 &6926230150088400814
+RectTransform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 8734265250445527201}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children:
+ - {fileID: 3297896778238400720}
+ - {fileID: 7594392334322407700}
+ - {fileID: 765835536243594547}
+ - {fileID: 8359308629164392081}
+ - {fileID: 7379756657980547342}
+ - {fileID: 6789793570042435040}
+ - {fileID: 4284251153101331867}
+ - {fileID: 1480265339888972958}
+ - {fileID: 1241431084430672258}
+ m_Father: {fileID: 5628097483672383222}
+ m_RootOrder: 1
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_AnchorMin: {x: 0.5, y: 0.5}
+ m_AnchorMax: {x: 0.5, y: 0.5}
+ m_AnchoredPosition: {x: 20, y: -35}
+ m_SizeDelta: {x: 800, y: 800}
+ m_Pivot: {x: 0.5, y: 0.5}
+--- !u!114 &4277469472016241944
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 8734265250445527201}
+ m_Enabled: 0
+ m_EditorHideFlags: 0
+ m_Script: {fileID: -2095666955, guid: f70555f144d8491a825f0804e09c671c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_Padding:
+ m_Left: 0
+ m_Right: 0
+ m_Top: 0
+ m_Bottom: 0
+ m_ChildAlignment: 4
+ m_StartCorner: 0
+ m_StartAxis: 0
+ m_CellSize: {x: 282, y: 282}
+ m_Spacing: {x: -38, y: -38}
+ m_Constraint: 0
+ m_ConstraintCount: 2
--- !u!1 &8826152197695478755
GameObject:
m_ObjectHideFlags: 0
@@ -2042,6 +2838,7 @@ GameObject:
- component: {fileID: 5114298355426827895}
- component: {fileID: 4996178491872241875}
- component: {fileID: 1843558251572551701}
+ - component: {fileID: 2761412014858768652}
m_Layer: 5
m_Name: btnGO
m_TagString: Untagged
@@ -2062,7 +2859,7 @@ RectTransform:
m_Children:
- {fileID: 4163742444588845871}
m_Father: {fileID: 2670508066893046162}
- m_RootOrder: 4
+ m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@@ -2124,7 +2921,7 @@ MonoBehaviour:
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
- m_Transition: 1
+ m_Transition: 3
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
@@ -2148,3 +2945,22 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
+--- !u!95 &2761412014858768652
+Animator:
+ serializedVersion: 3
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 9052448488104732809}
+ m_Enabled: 1
+ m_Avatar: {fileID: 0}
+ m_Controller: {fileID: 9100000, guid: 6ffe000b5a58aac48a9d130543849d76, type: 2}
+ m_CullingMode: 0
+ m_UpdateMode: 0
+ m_ApplyRootMotion: 0
+ m_LinearVelocityBlending: 0
+ m_WarningMessage:
+ m_HasTransformHierarchy: 1
+ m_AllowConstantClipSamplingOptimization: 1
+ m_KeepAnimatorControllerStateOnDisable: 0
diff --git a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
index 829f168609..387808075c 100644
--- a/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
+++ b/Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
@@ -2120,6 +2120,7 @@ GENERAL_POPUP_TYPE={
JinJieYuLan = 42, --进阶预览
WishDraw = 43, --心愿抽卡
ChooseUpSoul = 44, --选择up魂印
+ XunBaoMiZong = 46, --寻宝迷踪奖励
}
--通用信息弹窗类型
diff --git a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua
index d09614e732..9714163fa1 100644
--- a/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/ActivityGift/ActivityGiftManager.lua
@@ -141,7 +141,7 @@ function this.InitActivityServerData(msg, isUpdate)
this.CheckMoneyProgress(v)
this.mission[v.activityId] = v
- -- LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
+ LogYellow("刷新活动数据activityId:" .. v.activityId .. " value:" .. v.value)
for n, m in ipairs(v.mission) do
--LogGreen(" 刷新活动数据missionId:" .. m.missionId .. " state:" .. m.state .. " progress:" .. m.progress)
if (v.activityId == ActivityTypeDef.OnlineGift) then
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
index 600c346759..b0db59b7b6 100644
--- a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
@@ -20,6 +20,8 @@ local contentScripts = {
[GENERAL_POPUP_TYPE.JinJieYuLan] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_JinJieYuLan"), panelName = "GeneralBigPopup_JinJieYuLan"},
--心愿抽卡
[GENERAL_POPUP_TYPE.WishDraw] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WishDraw"), panelName = "GeneralBigPopup_WishDraw"},
+ --寻宝迷踪奖励
+ [GENERAL_POPUP_TYPE.XunBaoMiZong] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong"), panelName = "GeneralBigPopup_XunBaoMiZong"},
}
--子模块预设
local contentPrefabs={}
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua
new file mode 100644
index 0000000000..ca73f15572
--- /dev/null
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua
@@ -0,0 +1,57 @@
+----- 寻宝迷踪奖励预览弹窗 -----
+local this = {}
+local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
+local heroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
+local specialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
+
+function this:InitComponent(gameObject)
+ self.spLoader = SpriteLoader.New()
+
+ self.scroll = Util.GetGameObject(gameObject,"Grid")
+ self.itemPre = Util.GetGameObject(gameObject,"itemPre")
+ -- 设置循环滚动,万一内容不停地加
+ local rootHight = self.scroll.transform.rect.height
+ local width = self.scroll.transform.rect.width
+ self.scrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scroll.transform,
+ self.itemPre, nil, Vector2.New(width, rootHight), 1, 5, Vector2.New(20, 45))
+ self.scrollView.moveTween.MomentumAmount = 1
+ self.scrollView.moveTween.Strength = 2
+
+end
+
+function this:BindEvent()
+end
+
+function this:AddListener()
+end
+
+function this:RemoveListener()
+end
+
+function this:OnShow(_parent,...)
+ self.parent=_parent
+ self.sortingOrder = _parent.sortingOrder
+ local args = {...}
+ self.actData = args[1]
+ this:Refresh(true,true)
+end
+
+function this:Refresh(isTop,isAni)
+ local heroList = self.actData.FreelyData
+ self.scrollView:SetData(heroList, function (index, item)
+ this:ShowSingleItem(item, heroList[index],index)
+ end,not isTop,not isAni)
+end
+
+function this:ShowSingleItem(go,data,index)
+ -- body
+end
+
+function this:OnClose()
+end
+
+function this:OnDestroy()
+ self.spLoader:Destroy()
+end
+
+return this
\ No newline at end of file
diff --git a/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua.meta b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua.meta
new file mode 100644
index 0000000000..8a63a00c6a
--- /dev/null
+++ b/Assets/ManagedResources/~Lua/Modules/GeneralPanel/View/GeneralBigPopup_XunBaoMiZong.lua.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 90df910c61617474e9cfeedeb752394d
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPageManager.lua b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPageManager.lua
index 0aa3ed48c7..9f07ba8a0e 100644
--- a/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPageManager.lua
+++ b/Assets/ManagedResources/~Lua/Modules/NewActivity/CommonActPageManager.lua
@@ -199,6 +199,22 @@ local TypeUpdateFunc = {
end
end)
end,
+ [ActivityTypeDef.XunBaoMiZong] = function () --寻宝迷踪
+ local curData = dataList[ActivityTypeDef.XunBaoMiZong]
+ local MergePool = ConfigManager.GetConfigDataByKey(ConfigName.LotterySetting,"ActivityId",curData.activityId).MergePool
+ local Pool = ConfigManager.GetConfigDataByKey(ConfigName.LotterySpecialConfig,"Type",MergePool).pool_id
+ local rewards = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotteryRewardConfig,"Pool",Pool)
+ local weightAll = 0
+ for i = 1, #rewards do
+ weightAll = weightAll + rewards[i].WeightShow
+ end
+ for i = 1, #rewards do
+ local data = {}
+ data.Reward = rewards[i].Reward
+ data.ItemName = rewards[i].ItemName
+ data.WeightShow = string.format("%.2f%",rewards[i].WeightShow/weightAll*100) --rewards[i].WeightShow/weightAll*100.."%"
+ end
+ end
}
function this.InitMissionDdataUpStar(curData)
@@ -434,21 +450,22 @@ function this.InitSingleTypeData(actType)
if data then
singleTypeData = {}
Log("初始化数据,activityId:"..tostring(data.activityId).." value:"..tostring(data.value).." startTime:"..tostring(data.startTime).." endTime:"..tostring(data.endTime).." mission:"..tostring(#data.mission))
- singleTypeData.activityId = data.activityId
- singleTypeData.value = data.value
- singleTypeData.startTime = data.startTime
- singleTypeData.endTime = data.endTime
- singleTypeData.rewards = {}
+ singleTypeData.activityId = data.activityId --活动ID
+ singleTypeData.value = data.value --value值
+ singleTypeData.startTime = data.startTime --开始时间
+ singleTypeData.endTime = data.endTime --结束时间
+ singleTypeData.rewards = {} --奖励数据
if data.mission and #data.mission > 0 then
for i = 1, #data.mission do
local reward = {}
- reward.missionId = data.mission[i].missionId or 0
- reward.progress = data.mission[i].progress or 0
- reward.state = data.mission[i].state or 0
- reward.otherData = {}
+ reward.missionId = data.mission[i].missionId or 0 --任务Id
+ reward.progress = data.mission[i].progress or 0 --进度
+ reward.state = data.mission[i].state or 0 --状态
+ reward.otherData = {} --其他数据(单条奖励信息或显示文字)
table.insert(singleTypeData.rewards,reward)
end
end
+ singleTypeData.FreelyData = {} --其他信息(整个活动的一些信息)
end
return singleTypeData
end
diff --git a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua
index 7addcece98..dabf5513ac 100644
--- a/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua
+++ b/Assets/ManagedResources/~Lua/Modules/XunBaoMiZong/XunBaoMiZongPanel.lua
@@ -10,9 +10,40 @@ end
--初始化组件(用于子类重写)
function XunBaoMiZong:InitComponent()
+ self.content = Util.GetGameObject(self.gameObject,"Frame/Content")
+ self.timeText = Util.GetGameObject(self.content,"Time"):GetComponent("Text")
+ self.ImagePic = Util.GetGameObject(self.content,"ImagePic")
+ self.mapList= {}
+ for i = 1, self.ImagePic.transform.childCount do
+ self.mapList[i] = self.ImagePic.transform:GetChild(i - 1).gameObject
+ self.mapList[i]:SetActive(false)
+ end
+ self.tips = Util.GetGameObject(self.content,"Tips"):GetComponent("Text")
+
+ self.btnHelp = Util.GetGameObject(self.gameObject,"btnHelp")
+ self.helpPosition = self.btnHelp:GetComponent("RectTransform").localPosition
+ self.btnReward = Util.GetGameObject(self.gameObject,"Btns/btnReward")
+ self.btnShop = Util.GetGameObject(self.gameObject,"Btns/btnShop")
+ self.btnGO = Util.GetGameObject(self.gameObject,"btnGO")
end
+
--绑定事件(用于子类重写)
function XunBaoMiZong:BindEvent()
+ Util.AddOnceClick(self.btnHelp,function ()
+ UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.LingShouBaoGe,self.helpPosition.x,self.helpPosition.y)
+ end)
+
+ Util.AddOnceClick(self.btnReward,function ()
+ UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.XunBaoMiZong,self.actData)
+ end)
+
+ Util.AddOnceClick(self.btnShop,function ()
+ PopupTipPanel.ShowTip("商店")
+ end)
+
+ Util.AddOnceClick(self.btnGO,function ()
+ PopupTipPanel.ShowTip("寻宝")
+ end)
end
--添加事件监听(用于子类重写)
@@ -38,25 +69,42 @@ end
function XunBaoMiZong:OnShow(_sortingOrder)
self.gameObject:SetActive(true)
self.sortingOrder = _sortingOrder
- self.activityId = self.actConfig.ActId
- self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
- if self.actConfig.IfBack == 1 then
- if self.actConfig.ActiveType > 0 then
- local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
- if id and id > 0 then
- self.activityId = id
- local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
- if config then
- self.actConfig = config
- end
- end
- end
- end
self:Refresh()
end
+--刷新
function XunBaoMiZong:Refresh()
- -- body
+ self.actData = CommonActPageManager.GetData(ActivityTypeDef.XunBaoMiZong)
+ -- if self.actData.endTime - GetTimeStamp() <= 0 then self.parent:ClosePanel() end
+ self.clipNum = BagManager.GetTotalItemNum(1229)
+ self.tips.text = string.format("拥有宝图碎片:%s/9",self.clipNum)
+ self:SetMap()
+ self:SetTime()
+end
+
+--设置拼图
+function XunBaoMiZong:SetMap()
+ for i = 1, #self.mapList do
+ self.mapList[i]:SetActive(self.clipNum >= i)
+ end
+end
+
+--设置时间
+function XunBaoMiZong:SetTime()
+ if self.timer then
+ self.timer:Stop()
+ self.timer = nil
+ end
+ local time = self.actData.endTime - GetTimeStamp()
+ self.timeText.text = string.format("剩余时间:%s",TimeToFelaxible(time))
+ -- self.timer = Timer.New(function ()
+ -- if time <= 0 then
+ -- self:Refresh()
+ -- end
+ -- time = time - 1
+ -- self.timeText.text = string.format("剩余时间:%s",TimeToFelaxible(time))
+ -- end,1,-1)
+ -- self.timer:Start()
end
--界面关闭时调用(用于子类重写)