【寻宝迷踪】骑着坐骑寻宝,特效显示分割线,需要修改
parent
23ed8a7a2b
commit
1c137cc911
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@ -90,7 +90,7 @@ function XunBaoMiZongMap:OnShow()
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self.btnBack.gameObject:GetComponent("Button").interactable = true
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self.btnGet.sprite = self.spLoader:LoadSprite("x_xbmz_xunbaoanniu01")
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self.effectBtnGet:SetActive(false)
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self.liveNode = PlayerLiveView:New(self.roleRoot,1)
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self.liveNode = PlayerLiveView:New(self.roleRoot,1,nil,nil,nil,true)
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self.liveNode:OnOpen(300,Vector3.zero,WALK_DIR.IDLE_FRONT)
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self.liveNode:SetTitleHide()
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self:LoadMapData()
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@ -8,7 +8,7 @@ local settingValue = ServerConfigManager.GetSettingValue(ServerConfigManager.Set
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-- designation = 80010
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-- }
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function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posType)
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function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posType,_hideRide)
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-- Type = _Type
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-- local b = {}
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-- b.gameObject = gameObject
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@ -29,6 +29,11 @@ function PlayerLiveView:New(gameObject,_Type, PlayerLiveViewData,orginLayer,posT
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designation = PlayerManager.GetPlayerDesignation()
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}
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end
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LogRed("instance.PlayerLiveViewData.ride:"..tostring(instance.PlayerLiveViewData.ride)..tostring(_hideRide))
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if _hideRide then
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instance.PlayerLiveViewData.ride = nil
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end
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LogRed("instance.PlayerLiveViewData.ride:"..tostring(instance.PlayerLiveViewData.ride))
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instance.orginLayer = orginLayer
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instance.transform = gameObject.transform
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instance.leader:SetActive(true)
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