diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayFindBossPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayFindBossPopup.lua index 5e7cea2376..7b9686bf97 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayFindBossPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayFindBossPopup.lua @@ -40,7 +40,7 @@ function GuildCarDelayFindBossPopup:OnShow() local monsterGroupConfig = ConfigManager.GetConfigData(ConfigName.MonsterGroup,ConfigManager.GetConfigData(ConfigName.WorldBossConfig,curMonsterId).MonsterId) if monsterGroupConfig then for i = 1, #heroListGo do - if monsterGroupConfig.Contents[1][i] then + if monsterGroupConfig.Contents[1][i] and monsterGroupConfig.Contents[1][i] ~= 0 then this.SetCardSingleData(heroListGo[i],monsterGroupConfig.Contents[1][i],i) heroListGo[i]:SetActive(true) else diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua index 0485ceb18b..c5197e47c8 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua @@ -114,10 +114,10 @@ function GuildCarDelayMainPanel:BindEvent() Util.AddClick(this.HelpBtn, function() UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.GuildCarDelay,this.helpPosition.x,this.helpPosition.y) end) - --boss详情 - Util.AddClick(this.live2dRoot, function() - UIManager.OpenPanel(UIName.GuildCarDelayFindBossPopup) - end) + -- --boss详情 + -- Util.AddClick(this.live2dRoot, function() + -- UIManager.OpenPanel(UIName.GuildCarDelayFindBossPopup) + -- end) end --添加事件监听(用于子类重写) @@ -412,6 +412,7 @@ end function this.RefrePanelRedPoint() Util.GetGameObject(this.challengeBtn,"redPoint"):SetActive(GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Challenge)) Util.GetGameObject(this.lootBtn,"redPoint"):SetActive(GuildCarDelayManager.RefreshRedPoint(GuildCarDelayProType.Loot)) + --CheckRedPointStatus(RedPointType.LegendExplore) Util.SetGray(Util.GetGameObject(this.challengeBtn,"redPoint"),false) Util.SetGray(Util.GetGameObject(this.lootBtn,"redPoint"),false) end