送神祠星级修改
parent
f8b43c4c30
commit
1c2758f26c
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@ -4189,6 +4189,7 @@ GameObject:
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@ -4223,6 +4224,35 @@ CanvasRenderer:
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@ -5980,6 +6010,7 @@ GameObject:
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@ -6014,6 +6045,35 @@ CanvasRenderer:
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillMethod: 4
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m_FillAmount: 1
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GameObject:
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m_ObjectHideFlags: 0
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@ -6642,7 +6702,7 @@ RectTransform:
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -7198,10 +7258,10 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -8218,6 +8278,7 @@ GameObject:
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@ -8252,6 +8313,35 @@ CanvasRenderer:
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &5403932856370853838
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GameObject:
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@ -9983,7 +10073,7 @@ GameObject:
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@ -10033,6 +10123,7 @@ GameObject:
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@ -10059,6 +10150,29 @@ RectTransform:
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m_ChildAlignment: 6
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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--- !u!1 &5808127690274937458
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@ -15073,10 +15187,10 @@ RectTransform:
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m_Father: {fileID: 235641477404672219}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 377.56998, y: -63.65}
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m_SizeDelta: {x: 190, y: 58}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3769464419337462616
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CanvasRenderer:
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@ -15530,6 +15644,7 @@ GameObject:
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@ -15564,6 +15679,35 @@ CanvasRenderer:
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m_FillAmount: 1
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m_FillClockwise: 1
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--- !u!1 &8713559114260582039
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GameObject:
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@ -15649,6 +15793,7 @@ GameObject:
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m_RaycastTarget: 1
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m_FillClockwise: 1
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@ -15766,6 +15940,7 @@ GameObject:
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m_ChildForceExpandHeight: 0
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GameObject:
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m_ObjectHideFlags: 0
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@ -91,11 +91,11 @@ function ResolvePanel:BindEvent()
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print(Language[12153]..tabSortType)
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if tabSortType == i-1 then
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tabSortType = 0
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this.contents[curIndex].view.SortTypeClick(0)--全部
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this.contents[curIndex].view.SortTypeClick(this.sortingOrder,0)--全部
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this.EndTabBtnSelect()
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else
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tabSortType = i-1
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this.contents[curIndex].view.SortTypeClick(i-1)
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this.contents[curIndex].view.SortTypeClick(this.sortingOrder,i-1)
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this.EndTabBtnSelect(heroEndBtns[i])
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end
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PlayerManager.now_index = tabSortType
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@ -1,6 +1,7 @@
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----- 献祭 -----
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local this = {}
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local sortingOrder=0
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local sort = 0
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local tabSortType = 0
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local tarHero
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local selectHeroData={}--选择的英雄list did = data
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@ -72,14 +73,15 @@ end
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function this:OnShow(...)
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local args={...}
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sort = args[1]
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sortingOrder = PlayerManager.now_index or 0
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this.SortTypeClick(sortingOrder,args[3],args[4])
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this.SortTypeClick(sort,sortingOrder,args[3],args[4])
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end
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--展示数据
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function this.SortTypeClick(_sortType,isTop,isAni)
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LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni))
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function this.SortTypeClick(sortingOrder,_sortType,isTop,isAni)
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sort = sortingOrder
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tabSortType=_sortType
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selectHeroData={}
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tarHero=HeroManager.GetAllHeroDataMsinusUpWar(_sortType,2)
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@ -119,7 +121,7 @@ function this.SingleHeroDataShow(go,_heroData)
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starSize = Vector2.New(60,57)
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end
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SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale)
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Util.SetParticleSortLayer(starGrid, sortingOrder + 1)
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Util.SetParticleSortLayer(starGrid, sort + 1)
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local choosed =Util.GetGameObject(_go.transform, "choosed")
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local formationMask =Util.GetGameObject(_go.transform, "formationMask")
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Util.GetGameObject(_go.transform, "formationMask/formationImage/upImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-yishangzheng_zh")
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@ -65,15 +65,14 @@ end
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function this:OnShow(...)
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local args={...}
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sortingOrder =0
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sortingOrder = PlayerManager.now_index or 0
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|
||||
--LogGreen(PlayerManager.now_index)
|
||||
this.SortTypeClick(sortingOrder,args[3],args[4])
|
||||
this.SortTypeClick(0,sortingOrder,args[3],args[4])
|
||||
end
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
tabSortType=_sortType
|
||||
selectEquipTreasureData={}
|
||||
if tabSortType == 0 then
|
||||
|
|
|
@ -166,7 +166,7 @@ function this:BindEvent()
|
|||
end
|
||||
selectChipId = 0
|
||||
oldChoosed = nil
|
||||
this.SortTypeClick(sortingOrder)
|
||||
this.SortTypeClick(0,sortingOrder)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
@ -182,11 +182,11 @@ function this:OnShow(...)
|
|||
local args={...}
|
||||
sortingOrder =0
|
||||
this.chooseObjList = {}
|
||||
this.SortTypeClick(sortingOrder,args[3],args[4])
|
||||
this.SortTypeClick(0,sortingOrder,args[3],args[4])
|
||||
end
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
tabSortType=_sortType
|
||||
selectHeroData={}
|
||||
--所有灵兽数据
|
||||
|
|
|
@ -60,7 +60,7 @@ function this:OnShow(...)
|
|||
sortType = PlayerManager.now_index or 0
|
||||
|
||||
--LogGreen(PlayerManager.now_index)
|
||||
this.SortTypeClick(sortType,args[3],args[4])
|
||||
this.SortTypeClick(sortingOrder,sortType,args[3],args[4])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
@ -75,7 +75,7 @@ end
|
|||
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
selectHeroData={}
|
||||
|
||||
tarHero={}
|
||||
|
|
|
@ -61,7 +61,7 @@ function this:OnShow(...)
|
|||
|
||||
--LogGreen(PlayerManager.now_index)
|
||||
|
||||
this.SortTypeClick(sortType,args[3],args[4])
|
||||
this.SortTypeClick(sortingOrder,sortType,args[3],args[4])
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
|
@ -76,7 +76,7 @@ end
|
|||
|
||||
|
||||
--展示数据
|
||||
function this.SortTypeClick(_sortType,isTop,isAni)
|
||||
function this.SortTypeClick(_sort,_sortType,isTop,isAni)
|
||||
selectHeroData={}
|
||||
|
||||
tarHero={}
|
||||
|
|
Loading…
Reference in New Issue