【推送礼包】文字修改
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@ -178,50 +178,25 @@ function this:Refresh()
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end
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end
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Util.GetGameObject(self.gameObject,activityType[curType].comp):SetActive(true)
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Util.GetGameObject(self.gameObject,activityType[curType].comp):SetActive(true)
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-- local level = 0
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-- if (PlayerManager.level)%10 == 8 then
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-- level = PlayerManager.level
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-- else
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-- level = (math.floor(PlayerManager.level/10)-1)*10+8
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-- end
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rechargeNum= VipManager.GetChargedNum()
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rechargeNum= VipManager.GetChargedNum()
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curGiftId = rechargeData.goodsId
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LogBlue("#curGiftId:"..tostring(curGiftId))
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if curType == 1 then
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if curType == 1 then
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-- this.tip.text = Language[11937]..level..Language[12174] or ""
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this.tip.text = string.format("恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!",RechargeConfig[curGiftId].Desc)
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this.tip.text = string.format("恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!",RechargeConfig[curGiftId].Desc)
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-- elseif curType == 3 then
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LogPink(string.format("恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!",RechargeConfig[curGiftId].Desc))
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-- local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,93).Value
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-- local num = tonumber(specialConfig)
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-- local value = fightLevelConfig[FightPointPassManager.lastPassFightId].SortId
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-- local value2 = GetLanguageStrById(ConfigManager.GetConfigDataByKey(ConfigName.MainLevelConfig,"SortId",math.floor(value/num)*num).Name)
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-- this.tip.text =Language[11939]..value2..Language[11940]
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-- elseif curType == 4 then
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-- local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,92).Value
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-- local str = string.split(specialConfig,"|")
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-- local nums = string.split(str[1],"#")
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-- local canGet = false
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-- local value = MonsterCampManager.monsterWave
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-- local value2 = 0
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-- if value <= tonumber(nums[#nums]) then
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-- local temp = tonumber(nums[#nums]) - tonumber(nums[#nums-1])
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-- value2 = math.floor(value/temp) * temp
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-- else
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-- value2 = math.floor((value - tonumber(nums[#nums]))/tonumber(str[2]))* tonumber(str[2]) + tonumber(nums[#nums])
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-- end
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elseif curType == 3 then
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elseif curType == 3 then
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this.tip.text = string.format("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升")
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this.tip.text = string.format("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升")
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LogYellow(string.format("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升"))
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elseif curType == 4 then
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elseif curType == 4 then
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this.tip.text = string.format("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!")
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this.tip.text = string.format("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!")
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LogYellow(string.format("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!"))
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else
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else
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this.tip.text = ""
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this.tip.text = ""
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LogPurple("空的!!!!!!!!!!!")
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end
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end
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-- this.tip.text = curType == 1 and "恭喜您等级提升至"..level.."级,我们为您准备了超值礼包,助您提升战力!!!" or ""
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this.arrowsLeft:SetActive(num > 1)
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this.arrowsLeft:SetActive(num > 1)
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this.arrowsRight:SetActive(num > 1)
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this.arrowsRight:SetActive(num > 1)
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curGiftId = rechargeData.goodsId
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curEndTime = rechargeData.endTime
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curEndTime = rechargeData.endTime
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this.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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this.endTime.text = Language[10573]..TimeToHMS(curEndTime-GetTimeStamp())
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this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos
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this.endTime.gameObject:GetComponent("RectTransform").localPosition = activityType[curType].timePos
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