鸿蒙阵文字提示修改
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83f68ed2f8
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1d076edb55
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@ -2184,22 +2184,22 @@ Language = {
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[12183] = GetLanguageStrById("大闹天宫进入重置阶段,请等待凌晨0点后进入!"),
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[12184] = GetLanguageStrById("无法对共鸣英雄进行此操作!"),
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[12185] = GetLanguageStrById("次内必得金色及以上霸气"),
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[12186] = GetLanguageStrById("鸿蒙碑开启引导"),
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[12186] = GetLanguageStrById("伙伴共鸣开启引导"),
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[12187] = GetLanguageStrById("收到援助:"),
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[12188] = GetLanguageStrById("需要6名鸿蒙守卫才可激活共鸣效果!"),
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[12189] = GetLanguageStrById("是否花费%d妖晶直接恢复"),
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[12190] = GetLanguageStrById("进错了....."),
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[12191] = GetLanguageStrById("进错了"),
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[12192] = GetLanguageStrById("共鸣ing"),
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[12193] = GetLanguageStrById("获得鸿蒙碑共鸣效果"),
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[12194] = GetLanguageStrById("获得鸿蒙阵共鸣效果"),
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[12193] = GetLanguageStrById("获得伙伴共鸣共鸣效果"),
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[12194] = GetLanguageStrById("获得伙伴共鸣共鸣效果"),
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[12195] = GetLanguageStrById("%s%d星"),
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[12196] = GetLanguageStrById("<color=green>%d级</color>(当前上限%d级)"),
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[12197] = GetLanguageStrById("<color=green>%d级</color>(%s)"),
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[12198] = GetLanguageStrById("<color=red>无</color>"),
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[12199] = GetLanguageStrById("%s%d星(%s)"),
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[12200] = GetLanguageStrById("鸿蒙使者不足6位,无法产生共鸣!"),
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[12201] = GetLanguageStrById("鸿蒙碑等级已达上限!"),
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[12201] = GetLanguageStrById("伙伴共鸣等级已达上限!"),
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[12202] = GetLanguageStrById("鸿蒙塔等级:"),
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[12203] = GetLanguageStrById("成长护符不足!"),
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[12204] = GetLanguageStrById("<color=#ffbc22>%s</color>\n<color=#bd922a>后恢复</color>"),
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@ -3034,7 +3034,7 @@ function GetFunctionOpenTipClient(_funId)
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tip=string.format(Language[10293],openRule[2])
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return tip
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elseif openRule[1] == 3 and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < openRule[2] then -- 鸿蒙阵神将共鸣等级
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tip=string.format("鸿蒙阵共鸣神将等级达到%s开启", openRule[2])
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tip=string.format("伙伴共鸣英雄等级达到%s开启", openRule[2])
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return tip
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elseif openRule[1] == 4 and not OperatingManager.IsBuyGift(openRule[2]) then
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return tip
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@ -3092,7 +3092,7 @@ function GetFunctionOpenTip(_funId)
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tip=string.format(Language[10293],openRule[2])
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return tip
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elseif openRule[1] == 3 and HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < openRule[2] then -- 鸿蒙阵神将共鸣等级
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tip=string.format("鸿蒙阵共鸣神将等级达到%s开启", openRule[2])
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tip=string.format("伙伴共鸣英雄等级达到%s开启", openRule[2])
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return tip
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elseif openRule[1] == 4 and not OperatingManager.IsBuyGift(openRule[2]) then
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return tip
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@ -138,7 +138,7 @@ function this.ShowTitleData(curHeroCompoundData)
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end
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if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
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this.compoundHeroTipText:SetActive(true)
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this.compoundHeroTipText:GetComponent("Text").text = string.format("<color=#ff0000>进阶需求鸿蒙阵等级:%s</color>",upStarRankUpConfig.LimitHongmengLevel)
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this.compoundHeroTipText:GetComponent("Text").text = string.format("<color=#ff0000>进阶需求伙伴共鸣等级:%s</color>",upStarRankUpConfig.LimitHongmengLevel)
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else
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this.compoundHeroTipText:SetActive(false)
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end
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@ -524,7 +524,7 @@ function this.Compound()
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end
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end
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if HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv) < upStarRankUpConfig.LimitHongmengLevel then -- 鸿蒙阵神将共鸣等级
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PopupTipPanel.ShowTip("鸿蒙阵等级需达到"..upStarRankUpConfig.LimitHongmengLevel)
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PopupTipPanel.ShowTip("伙伴共鸣等级需达到"..upStarRankUpConfig.LimitHongmengLevel)
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return
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end
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@ -359,8 +359,8 @@ function this.CheckFightOpenRule(fightId)
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local lv = HarmonyManager.GetSingleAdditions(HarmonyAddType.AddLv)
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if lv < rule[2] then
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states[index] = false
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tips[index] = string.format("鸿蒙阵共鸣等级达%s", rule[2])-- 鸿蒙阵共鸣%s级
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btnTxts[index] = string.format("鸿蒙阵共鸣%s级", rule[2])
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tips[index] = string.format("伙伴共鸣等级达%s", rule[2])-- 鸿蒙阵共鸣%s级
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btnTxts[index] = string.format("伙伴共鸣%s级", rule[2])
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--LogRed(tips[index]..", 当前:"..lv)
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end
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elseif rule[1] == 4 then
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@ -252,7 +252,7 @@ function this.GetFuncTip(id)
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elseif rules[1] == 2 then
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tip = string.format(Language[10279], rules[2])
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elseif rules[1] == 3 then
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tip = string.format("鸿蒙阵共鸣英雄等级达到%s开启", rules[2])
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tip = string.format("伙伴共鸣英雄等级达到%s开启", rules[2])
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end
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else
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if not isActive then
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@ -577,7 +577,7 @@ function this.SystemOpenTip(type)
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elseif AllActSetConfig[type].OpenRules[1]==2 then
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str=string.format(Language[10787],AllActSetConfig[type].OpenRules[2])
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elseif AllActSetConfig[type].OpenRules[1]==3 then
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str=string.format("鸿蒙阵共鸣英雄等级达到%s开启",AllActSetConfig[type].OpenRules[2])
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str=string.format("伙伴共鸣英雄等级达到%s开启",AllActSetConfig[type].OpenRules[2])
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end
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return str
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end
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@ -108,7 +108,7 @@ function HarmonyPanel:OnOpen()
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--格子
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local specialConfig = ConfigManager.GetConfigData(ConfigName.SpecialConfig,101).Value
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local t = string.split(specialConfig,"#")
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self.GradeText.text="鸿蒙阵等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, t[2])
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self.GradeText.text="伙伴共鸣等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, t[2])
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for i = 1, #contents do
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contents[i].view:OnOpen(self.sortingOrder)
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end
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@ -102,7 +102,7 @@ function HongMengEnvoyPanel:BindEvent()
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self.UnShowText:SetActive(true)
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self.UpBtnRedPoint:SetActive(false)
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end
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self.GradeText.text = "鸿蒙碑等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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self.GradeText.text = "伙伴共鸣等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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for i = 1, #self.EnvoyItemList do
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self.EnvoyItemList[i]:UpdateFun()
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end
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@ -260,7 +260,7 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
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local sum = HarmonyManager:HongMengTowerUpLimit()
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self.GradeText.text = "鸿蒙碑等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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self.GradeText.text = "伙伴共鸣等级:"..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
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self:IsUpBtnGray()
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self:InitTextMum()
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self:CheckEvoyEquip()
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@ -106,7 +106,7 @@ function RoleAwakeLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
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else
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this.upStarBtn.gameObject:SetActive(false)
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this.roleUpStarLayoutTip1.gameObject:SetActive(true)
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this.roleUpStarLayoutTip1.text = "觉醒需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
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this.roleUpStarLayoutTip1.text = "觉醒需求伙伴共鸣等级:"..upStarRankUpConfig.LimitHongmengLevel
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end
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end
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end
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@ -125,7 +125,7 @@ function RoleFlyUpLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_h
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else
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this.upStarBtn.gameObject:SetActive(false)
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this.tip.gameObject:SetActive(true)
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this.tip.text = "飞升需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
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this.tip.text = "飞升需求伙伴共鸣等级:"..upStarRankUpConfig.LimitHongmengLevel
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end
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end
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end
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@ -671,7 +671,7 @@ function this:UpdateBtnList()
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if k==RoleInfoPanelIndex.feiSheng and not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.FlyUp) then
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local globe=ConfigManager.GetConfigData(ConfigName.GlobalSystemConfig,FUNCTION_OPEN_TYPE.FlyUp)
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if globe then
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PopupTipPanel.ShowTip("鸿蒙阵共鸣等级达到"..globe.OpenRules[2] .."级开启")
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PopupTipPanel.ShowTip("伙伴共鸣等级达到"..globe.OpenRules[2] .."级开启")
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end
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return
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elseif k==RoleInfoPanelIndex.juexing and not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.RoleAwake) then
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@ -145,7 +145,7 @@ function RoleUpStarLayout:SetData(_sortinglayer,_parent,_curHerodata,_isUpZhen,_
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this.upStarBtn.gameObject:SetActive(false)
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this.roleUpStarLayoutTip.gameObject:SetActive(false)
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this.roleUpStarLayoutTip1.gameObject:SetActive(true)
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this.roleUpStarLayoutTip1.text = "进阶需求鸿蒙阵等级:"..upStarRankUpConfig.LimitHongmengLevel
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this.roleUpStarLayoutTip1.text = "进阶需求伙伴共鸣等级:"..upStarRankUpConfig.LimitHongmengLevel
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end
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end
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end
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