属性格式修改提交
parent
9137d9f592
commit
1d1e21a9e7
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||||||
- {fileID: 2641095517172412257}
|
- {fileID: 2641095517172412257}
|
||||||
|
- {fileID: 7702667814218864669}
|
||||||
|
- {fileID: 148015055094331855}
|
||||||
- {fileID: 7647837852959861211}
|
- {fileID: 7647837852959861211}
|
||||||
m_Father: {fileID: 7723528773779627565}
|
m_Father: {fileID: 7723528773779627565}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
|
@ -1261,12 +1417,12 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 3818108209810798678}
|
- {fileID: 3818108209810798678}
|
||||||
m_Father: {fileID: 5601896589029272011}
|
m_Father: {fileID: 5601896589029272011}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 390.7, y: -312.9}
|
m_AnchoredPosition: {x: 387, y: -473.6}
|
||||||
m_SizeDelta: {x: 675.7, y: 619.3}
|
m_SizeDelta: {x: 706.8, y: 458.6}
|
||||||
m_Pivot: {x: 0.5, y: 1}
|
m_Pivot: {x: 0.5, y: 1}
|
||||||
--- !u!114 &3558985047716541038
|
--- !u!114 &3558985047716541038
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
|
|
@ -420,18 +420,18 @@ function this.SetProvalue(prolist,proType,tag,nextLv,indexType,_color)
|
||||||
for k,v in pairs(prolist) do
|
for k,v in pairs(prolist) do
|
||||||
local str1 = ""
|
local str1 = ""
|
||||||
if proType == 1 then
|
if proType == 1 then
|
||||||
str1 = PropertyConfig[k].Info..string.format("<color=#%s>+%s</color>",_color,GetPropertyFormatStrOne(PropertyConfig[k].Style, v) )
|
str1 = PropertyConfig[k].Info..string.format(" <color=#%s>+%s</color>",_color,GetPropertyFormatStrOne(PropertyConfig[k].Style, v) )
|
||||||
if nextLv and list[nextLv] then
|
if nextLv and list[nextLv] then
|
||||||
local pro1 = LikabilityManager.GetProData(indexType,-1,nextLv)
|
local pro1 = LikabilityManager.GetProData(indexType,-1,nextLv)
|
||||||
if pro1[k] and pro1[k] > 0 then
|
if pro1[k] and pro1[k] > 0 then
|
||||||
str1 = str1.." "..string.format("<color=#%s>(下级额外 +%s)</color>",color1,pro1[k])
|
str1 = str1.." "..string.format("<color=#%s>(下级额外 +%s)</color>",color1,pro1[k])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
LogGreen("k:"..k)
|
LogGreen("k:"..k)
|
||||||
local config = ConfigManager.TryGetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
|
local config = ConfigManager.TryGetConfigDataByKey(ConfigName.PrivilegeTypeConfig,"PrivilegeType",k)
|
||||||
if config then
|
if config then
|
||||||
str1 = string.format(config.Name,string.format("<color=#%s>+%s</color>",_color,GetPropertyFormatStrOne(config.IfFloat, v)))
|
str1 = string.format(config.Name,string.format("<color=#%s>%s</color>\n",_color,GetEquipPropertyFormatStr(config.IfFloat, v)))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
LogGreen("str1:"..str1)
|
LogGreen("str1:"..str1)
|
||||||
|
|
|
@ -17,7 +17,8 @@ function LikeabilityPopup:InitComponent()
|
||||||
self.progress = Util.GetGameObject(self.likeabilityBtn, "progress"):GetComponent("Text")
|
self.progress = Util.GetGameObject(self.likeabilityBtn, "progress"):GetComponent("Text")
|
||||||
self.pro = Util.GetGameObject(self.transform, "pro")
|
self.pro = Util.GetGameObject(self.transform, "pro")
|
||||||
self.proContent = Util.GetGameObject(self.pro, "content")
|
self.proContent = Util.GetGameObject(self.pro, "content")
|
||||||
self.proGrid = Util.GetGameObject(self.transform, "scroll/proScroll/proScrollgrid")
|
self.proGrid1 = Util.GetGameObject(self.transform, "scroll/proScrollgrid1")
|
||||||
|
self.proGrid2 = Util.GetGameObject(self.transform, "scroll/proScroll/proScrollgrid2")
|
||||||
self.proList = {}
|
self.proList = {}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -64,19 +65,19 @@ function LikeabilityPopup:UpdateTopLayoutPanel()
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeabilityPopup:UpDataProList(lv)
|
function LikeabilityPopup:UpDataProList(lv)
|
||||||
local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>总好感度属性:</color>","","<color=#%s>全体%s\n全体%s</color>","",lv + 1)
|
local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>总好感度属性:</color>",""," <color=#%s>全体%s\n 全体%s</color>","",lv + 1)
|
||||||
local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f>当前等级加成:</color>","<color=#%s>%s级</color>","<color=#%s>属性加成:%s %s</color>","<color=#%s>特权加成:%s</color>",nil,true)
|
local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f> 当前等级加成:</color>","<color=#%s>%s级</color>","<color=#%s>属性加成:%s %s</color>","<color=#%s>特权加成:%s</color>",nil,true)
|
||||||
for i = 1,#self.proList do
|
for i = 1,#self.proList do
|
||||||
self.proList[i].go.gameObject:SetActive(false)
|
self.proList[i].go.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
self:UpDataProSingleList(pro1,1)
|
self:UpDataProSingleList(pro1,1,self.proGrid1)
|
||||||
self:UpDataProSingleList(pro2,2)
|
self:UpDataProSingleList(pro2,2,self.proGrid2)
|
||||||
end
|
end
|
||||||
|
|
||||||
function LikeabilityPopup:UpDataProSingleList(data,index)
|
function LikeabilityPopup:UpDataProSingleList(data,index,parent)
|
||||||
if not self.proList[index] then
|
if not self.proList[index] then
|
||||||
self.proList[index] = {}
|
self.proList[index] = {}
|
||||||
self.proList[index].go = newObjToParent(self.pro,self.proGrid)
|
self.proList[index].go = newObjToParent(self.pro,parent.transform)
|
||||||
self.proList[index].title = Util.GetGameObject(self.proList[index].go, "title"):GetComponent("Text")
|
self.proList[index].title = Util.GetGameObject(self.proList[index].go, "title"):GetComponent("Text")
|
||||||
self.proList[index].fenge = Util.GetGameObject(self.proList[index].go, "Image")
|
self.proList[index].fenge = Util.GetGameObject(self.proList[index].go, "Image")
|
||||||
if index == 1 then
|
if index == 1 then
|
||||||
|
|
|
@ -67,7 +67,7 @@ function RoleLikeabilityPopup:UpdateTopLayoutPanel()
|
||||||
end
|
end
|
||||||
|
|
||||||
function RoleLikeabilityPopup:UpDataProList(lv)
|
function RoleLikeabilityPopup:UpDataProList(lv)
|
||||||
local pro2 = LikabilityManager.GetViewProData(self.curheroData.Id,lv,lv,"","<size=36><color=#%s>好感度%s级(%s/%s)</color></size>","<size=32><color=#%s>"..self.curheroData.ReadingName.." %s %s</color></size>","<size=32><color=#%s>特权加成:%s</color></size>",nil,true)
|
local pro2 = LikabilityManager.GetViewProData(self.curheroData.Id,lv,lv,"","<size=36><color=#%s>好感度%s级(%s/%s)</color></size>","<size=32><color=#%s>"..self.curheroData.ReadingName.." %s %s</color></size>\n","<size=32><color=#%s>特权加成:%s</color></size>",nil,true)
|
||||||
for i = 1,#self.proList do
|
for i = 1,#self.proList do
|
||||||
self.proList[i].go.gameObject:SetActive(false)
|
self.proList[i].go.gameObject:SetActive(false)
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue