【修行】印记提交
parent
749184a59a
commit
1d4842a7d6
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@ -331,8 +331,9 @@ function this:BindEvent()
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for i = 1, #NPCList do
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local view = MainPlayerView.New(false, this.btnClickMove, rect, Vector2.New(math.random(rect.xMin, rect.xMax), math.random(rect.yMin, rect.yMax)),NPCList[i],this.sortingOrder)
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view.NameText.text = NPCList[i].userName or NPCList[i].name
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LogYellow("username:"..tostring( NPCList[i].userName).." name:"..tostring(NPCList[i].name).." lv:"..tostring(NPCList[i].lv).." practiceLevel:"..tostring(NPCList[i].practiceLevel))
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if NPCList[i].lv and NPCList[i].lv >= GlobalSysConfig[108].OpenRules[2] then
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LogYellow("username:"..tostring( NPCList[i].userName).." name:"..tostring(NPCList[i].name).." lv:"..tostring(NPCList[i].lv).." level:"..tostring(NPCList[i].level).." practiceLevel:"..tostring(NPCList[i].practiceLevel))
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local _lv = NPCList[i].lv or NPCList[i].level
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if _lv and _lv >= GlobalSysConfig[108].OpenRules[2] then
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view.ImprintImg:SetActive(true)
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PracticeManager.SetPracticeIcon(view.ImprintImg,NPCList[i].practiceLevel)
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end
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@ -707,6 +707,7 @@ function this.GetMainPlayerNPCData(fun)
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for i = 1, #msg.Friends do
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if msg.Friends[i].id ~= PlayerManager.uid then
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--LogBlue("msg.Friends[i] "..msg.Friends[i].userSkin.." "..msg.Friends[i].userTitle.." "..msg.Friends[i].userMount.." "..msg.Friends[i].sex)
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msg.Friends[i].name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)
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table.insert(curfriendAllList,msg.Friends[i])
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end
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end
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@ -768,6 +769,7 @@ function this.GetPlayerViewDataByType(index,randomList,needNum,func)
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for i = 1, #msg.Friends do
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if msg.Friends[i].id ~= PlayerManager.uid then
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--LogBlue("msg.Friends[i] "..msg.Friends[i].userSkin.." "..msg.Friends[i].userTitle.." "..msg.Friends[i].userMount.." "..msg.Friends[i].sex.." "..msg.Friends[i].userName)
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msg.Friends[i].name = PracticeManager.SetNameColor(msg.Friends[i].name,msg.Friends[i].practiceLevel)
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table.insert(friendNPCList1,msg.Friends[i])
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end
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end
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@ -183,7 +183,8 @@ function SingleFightPlayerView:SetData(u,v,isSelf,data)
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end
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self.name.text = data.userName or data.name
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self.nameDi.gameObject:SetActive(true)
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if data.lv and data.lv >= GlobalSysConfig[108].OpenRules[2] then
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local _lv = data.lv or data.level
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if _lv and _lv >= GlobalSysConfig[108].OpenRules[2] then
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self.PracticeIcon:SetActive(true)
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PracticeManager.SetPracticeIcon(self.PracticeIcon,data.practiceLevel)
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end
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