[飞升]======卡牌飞升预设修改
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6be87dec74
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value:
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propertyPath: m_Bones.Array.data[9]
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value:
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type: 3}
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propertyPath: m_RootBone
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value:
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: b3059016602827b498a9d22dcc4876c0, type: 3}
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Transform:
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Transform:
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m_CorrespondingSourceObject: {fileID: 8460207014433947514, guid: b3059016602827b498a9d22dcc4876c0,
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &1635261678954337433 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 3172990203478897299, guid: b3059016602827b498a9d22dcc4876c0,
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &282867109870513768 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 4131443740747204706, guid: b3059016602827b498a9d22dcc4876c0,
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m_PrefabInstance: {fileID: 4231452985202746890}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &7731683927786752333 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 5905716110750461767, guid: b3059016602827b498a9d22dcc4876c0,
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m_PrefabInstance: {fileID: 4231452985202746890}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &4821464276956947349
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PrefabInstance:
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m_ObjectHideFlags: 0
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|
|
|
@ -735,6 +735,9 @@ function SetHeroBg(spLoader, bg,cardBg,star,quality,layer)
|
|||
end
|
||||
SetParticleSortLayer(bg,layer)
|
||||
SetParticleSortLayer(long,layer)
|
||||
else
|
||||
flyImg.gameObject:SetActive(false)
|
||||
fly:SetActive(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -514,7 +514,7 @@ function this.SetCardSingleData(o, heroId, _pos, _heroData)
|
|||
local name=Util.GetGameObject(nameParent,"Text"):GetComponent("Text")
|
||||
-- local pos=Util.GetGameObject(o,"Pos"):GetComponent("Image")
|
||||
local yuanImage=Util.GetGameObject(o,"yuanImage")
|
||||
local flyImg=Util.GetGameObject(o,"flyImg"):GetComponent("Image")
|
||||
--local flyImg=Util.GetGameObject(o,"flyImg"):GetComponent("Image")
|
||||
local heroData = HeroManager.GetSingleHeroData(heroId)
|
||||
|
||||
local live = Util.GetGameObject(o, "Mask/icon"):GetComponent("RawImage")
|
||||
|
@ -827,7 +827,7 @@ function this.SingleHeroDataShow(_go, _heroData)
|
|||
starSize = Vector2.New(60,57)
|
||||
end
|
||||
SetHeroStars(this.spLoader, starGrid, star,starType,starSize,starScale)
|
||||
local effect=SetHeroFlyEffect(go,this.spLoader,heroData.star,this.sortingOrder,1)
|
||||
local effect=SetHeroFlyEffect(go,this.spLoader,heroData.star,this.sortingOrder,1,3)
|
||||
if effect then
|
||||
local meshs2=effect:GetComponentsInChildren(typeof(UnityEngine.SkinnedMeshRenderer))
|
||||
for key, value in pairs(meshs2:ToTable()) do
|
||||
|
|
|
@ -667,8 +667,9 @@ function HandBookHeroAndEquipListPanel:OnShowSingleHeroData(...)
|
|||
end
|
||||
heroData.curLv=lv
|
||||
Util.GetGameObject(_go.transform, "card/choosed").gameObject:SetActive(false)
|
||||
Util.GetGameObject(_go.transform, "card/flyImg").gameObject:SetActive(false)
|
||||
Util.GetGameObject(_go.transform, "card/redAndLock").gameObject:SetActive(false)
|
||||
SetHeroBg(self.spLoader, Util.GetGameObject(_go.transform, "card"), Util.GetGameObject(_go.transform, "card/bg"),star,heroData.Quality)
|
||||
SetHeroBg(self.spLoader, Util.GetGameObject(_go.transform, "card"), Util.GetGameObject(_go.transform, "card/bg"),star,heroData.Quality,orginLayer )
|
||||
|
||||
Util.GetGameObject(_go.transform, "card/lv/Text"):GetComponent("Text").text = lv
|
||||
|
||||
|
|
Loading…
Reference in New Issue