From 1e18e57b1279c89946d86073242091dbd9867d0f Mon Sep 17 00:00:00 2001 From: jiaoyangna <3046463818@qq.com> Date: Fri, 9 Jul 2021 18:40:52 +0800 Subject: [PATCH] =?UTF-8?q?=E7=A5=9E=E5=B0=86=E7=95=8C=E9=9D=A2=E5=B1=82?= =?UTF-8?q?=E7=BA=A7=E4=BF=AE=E6=94=B9=E6=8F=90=E4=BA=A4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua index 6b1636367c..6a988fbd9f 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleInfoPanel.lua @@ -124,7 +124,7 @@ function RoleInfoPanel:InitComponent() -- 上部货币显示 this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft}) - this.btnMask = Util.GetGameObject(self.transform, "rolePanel/btnMask") + this.btnMask = Util.GetGameObject(self.transform, "btnMask") this.btnMask.gameObject:SetActive(false) end