【bug】修复好友列表不能滑动的问题

dev_chengFeng
gaoxin 2021-03-18 12:03:51 +08:00
parent 79bc5b3966
commit 1e62d7eed0
1 changed files with 13 additions and 13 deletions

View File

@ -227,10 +227,10 @@ function GoodFriendMainPanel:OnShow()
this.roleImage2:SetActive(false) this.roleImage2:SetActive(false)
this.roleImage3:SetActive(false) this.roleImage3:SetActive(false)
this.roleImage4:SetActive(false) this.roleImage4:SetActive(false)
this:FriendListDataShow(true,true) -- this:FriendListDataShow(true,true)
this:FriendApplicationDataShow(true,true) -- this:FriendApplicationDataShow(true,true)
this:FriendSearchDataShow(true,true) -- this:FriendSearchDataShow(true,true)
this:BlackListDataShow(true,true) -- this:BlackListDataShow(true,true)
this.isInRecommendPage = true this.isInRecommendPage = true
this:OnRefreshData() this:OnRefreshData()
this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GoodFriend }) this.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.GoodFriend })
@ -336,7 +336,8 @@ function GoodFriendMainPanel:OnDestroy()
end end
--好友列表循环滚动数据 --好友列表循环滚动数据
function GoodFriendMainPanel:FriendListDataShow(isTop,isAni) function GoodFriendMainPanel:FriendListDataShow()
LogYellow("GoodFriendMainPanel:FriendListDataShow")
CheckRedPointStatus(RedPointType.Friend_GetAllReward) CheckRedPointStatus(RedPointType.Friend_GetAllReward)
this:OnRefreshData() this:OnRefreshData()
local list = {} local list = {}
@ -369,7 +370,7 @@ function GoodFriendMainPanel:FriendListDataShow(isTop,isAni)
-- else -- else
-- item.gameObject:SetActive(true) -- item.gameObject:SetActive(true)
-- end -- end
end,not isTop,not isAni) end)
if isPlayAnim then if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView1) SecTorPlayAnimByScroll(this.ScrollView1)
isPlayAnim = false isPlayAnim = false
@ -378,7 +379,7 @@ function GoodFriendMainPanel:FriendListDataShow(isTop,isAni)
this.haveGetRewardNumText.text=Language[10810]..(GoodFriendManager.MaxEnergy-GoodFriendManager.MaxEnergyGet).."/"..GoodFriendManager.MaxEnergy this.haveGetRewardNumText.text=Language[10810]..(GoodFriendManager.MaxEnergy-GoodFriendManager.MaxEnergyGet).."/"..GoodFriendManager.MaxEnergy
end end
--好友申请循环滚动数据 --好友申请循环滚动数据
function GoodFriendMainPanel:FriendApplicationDataShow(isTop,isAni) function GoodFriendMainPanel:FriendApplicationDataShow()
-- 检测红点 -- 检测红点
CheckRedPointStatus(RedPointType.Friend_Application) CheckRedPointStatus(RedPointType.Friend_Application)
this:OnRefreshData() this:OnRefreshData()
@ -416,7 +417,7 @@ function GoodFriendMainPanel:FriendApplicationDataShow(isTop,isAni)
-- else -- else
-- item.gameObject:SetActive(true) -- item.gameObject:SetActive(true)
-- end -- end
end,not isTop,not isAni) end)
if isPlayAnim then if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView2) SecTorPlayAnimByScroll(this.ScrollView2)
isPlayAnim = false isPlayAnim = false
@ -424,8 +425,7 @@ function GoodFriendMainPanel:FriendApplicationDataShow(isTop,isAni)
end end
--好友搜索循环滚动数据 --好友搜索循环滚动数据
function GoodFriendMainPanel:FriendSearchDataShow(isTop,isAni) function GoodFriendMainPanel:FriendSearchDataShow()
LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni))
this:OnRefreshData() this:OnRefreshData()
local list = {} local list = {}
local j = 1 local j = 1
@ -457,7 +457,7 @@ LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni)
-- else -- else
-- item.gameObject:SetActive(true) -- item.gameObject:SetActive(true)
-- end -- end
end,not isTop,not isAni) end)
if isPlayAnim then if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView3) SecTorPlayAnimByScroll(this.ScrollView3)
isPlayAnim = false isPlayAnim = false
@ -465,7 +465,7 @@ LogRed("isTop "..tostring(isTop).." isAni "..tostring(isAni)
end end
--黑名单滚动数据 --黑名单滚动数据
function GoodFriendMainPanel:BlackListDataShow(isTop,isAni) function GoodFriendMainPanel:BlackListDataShow()
this:OnRefreshData() this:OnRefreshData()
local list = {} local list = {}
local j = 1 local j = 1
@ -497,7 +497,7 @@ function GoodFriendMainPanel:BlackListDataShow(isTop,isAni)
-- else -- else
-- item.gameObject:SetActive(true) -- item.gameObject:SetActive(true)
-- end -- end
end,not isTop,not isAni) end)
if isPlayAnim then if isPlayAnim then
SecTorPlayAnimByScroll(this.ScrollView4) SecTorPlayAnimByScroll(this.ScrollView4)
isPlayAnim = false isPlayAnim = false