【命格】命石穿戴

dev_chengFeng
ZhangBiao 2021-12-08 09:29:08 +08:00
parent 2a68523d05
commit 1efc9fc56b
11 changed files with 1048 additions and 49 deletions

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View File

@ -2320,6 +2320,7 @@ GENERAL_POPUP_TYPE={
IncarnationDes = 56,
chooseTailsManSoul = 57,
SelectGem = 58,
}
--通用信息弹窗类型

View File

@ -535,5 +535,8 @@ GameEvent = {
LingMaiMiJing = {
RefreshPanel = "LingMaiMiJing.RefreshPanel",
ClosePanel = "LingMaiMiJing.ClosePanel",
},
Gem = {
RefreshPanel = "Gem.RefreshPanel",
}
}

View File

@ -72,7 +72,7 @@ function this.UpdateBagData(_itemData, isNoSendNewItemEvent)
if itemdata.type == ItemBaseType.SoulPrint then
SoulPrintManager.UpdateAllHavedSoulPrint({itemdata.id})
elseif itemdata.type == ItemBaseType.Gem then
GemManager.UpdateGemsFromBag(itemdata.id)
GemManager.UpdateGemsFromBag(itemdata.id,itemdata.num)
end
end

View File

@ -1,28 +1,40 @@
GemManager = {}
local this = GemManager
local gemConfig = ConfigManager.GetConfig(ConfigName.GemConfig)
function this.Initialize()
this.myGemList = {}--我穿戴命石的id
this.allGemList = {}--背包中的命石id。不包括穿戴的
this.typeGemList = {}
end
--获取服务器发来的数据信息
--获取服务器发来的背包中的命石数据信息
function this.UpdateGemsFromBag(_GemId,_num)
-- LogRed("Id:"..tostring(_GemId).." num:"..tostring(_num))
if not this.allGemList[_GemId] then
local data = {}
data.id = _GemId
data.num = 1
if _num then
data.num = _num
end
data.num = _num
data.type = gemConfig[_GemId].Type
data.name = gemConfig[_GemId].Name
this.allGemList[_GemId] = data
else
this.allGemList[_GemId].num = this.allGemList[_GemId].num + 1
if _num then
this.allGemList[_GemId].num = _num
end
this.allGemList[_GemId].num = _num
end
end
function this.UpdateSingleGem(msg)
if msg and msg.lifeGridInfo and msg.lifeGridInfo.gridId and msg.lifeGridInfo.gridId > 0 then
if not this.myGemList[msg.lifeGridInfo.gridId] then
this.myGemList[msg.lifeGridInfo.gridId] = {}
end
if not this.myGemList[msg.lifeGridInfo.gridId][msg.lifeGridInfo.gridIndex] then
this.myGemList[msg.lifeGridInfo.gridId][msg.lifeGridInfo.gridIndex] = nil
end
this.myGemList[msg.lifeGridInfo.gridId][msg.lifeGridInfo.gridIndex] = msg.lifeGridInfo.itemId
end
end
--获取穿戴着的命石
function this.GetWearedGem(_GemList)
for i,v in ipairs(_GemList) do
LogPink(string.format("命格:%s index:%s ID:%s",v.gridId,v.gridIndex,v.itemId))
@ -38,19 +50,20 @@ function this.GetWearedGem(_GemList)
end
end
end
-- if #this.myGemList == 0 then
-- LogError("没有命石数据,将使用测试数据")
-- this.myGemList = {--我穿戴命石的id
-- [1] = {45001,45002,45003},
-- [2] = {45004,45005,45006},
-- [3] = {45007,45008,45009},
-- [4] = {45010,45011,45013},
-- [5] = {45021,45022,45023},
-- [6] = {45031,45032,45033},
-- [7] = {45041,45042,45043},
-- [8] = {45051,45052,45053},
-- }
-- end
end
--获取当前命石对应类型的可替换的命石数据
function this.GetReplaceGems(_type)
local data = {}
for key, value in pairs(this.allGemList) do
if value.type == _type then
table.insert(data,value)
end
end
table.sort(data,function (a,b)
return a.id > b.id
end)
return data
end
return this

View File

@ -49,9 +49,11 @@ function Gem:BindEvent()
end
function Gem:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.Gem.RefreshPanel, self.Refresh,self)
end
function Gem:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.Gem.RefreshPanel, self.Refresh,self)
end
--待功能扩展(试图打开某个状态)
@ -78,6 +80,7 @@ function Gem:Refresh()
local oldWarPower = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
self:RefreshMid()
self:SetGems()
self:SetStones(nil,1)
end
--刷新中部人物
@ -92,27 +95,29 @@ function Gem:SetGems()
local gemData = GemManager.myGemList
for i = 1, 8 do
local itemGo = Util.GetGameObject(self.gems,"item ("..i..")")
if gemData[i] then
for j = 1, 3 do
local stoneGo = Util.GetGameObject(itemGo,"stone ("..j..")")
local level = Util.GetGameObject(stoneGo,"Text"):GetComponent("Text")
local name = "r_RareItem_Specail_0222"
level.text = ""
if gemData[i][j] then
name = GetSpriteNameByItemId(gemData[i][j])
level.text = gemConfig[gemData[i][j]].Level
end
stoneGo:GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
for j = 1, 3 do
local stoneGo = Util.GetGameObject(itemGo,"stone ("..j..")")
local level = Util.GetGameObject(stoneGo,"Text"):GetComponent("Text")
local name = "r_RareItem_Specail_0222"
level.text = ""
if gemData[i] and gemData[i][j] then
name = GetSpriteNameByItemId(gemData[i][j])
level.text = gemConfig[gemData[i][j]].Level
end
stoneGo:GetComponent("Image").sprite = self.spLoader:LoadSprite(name)
end
Util.AddOnceClick(itemGo,function ()
self:SetStones(gemData[i])
self:SetStones(gemData[i],i)
end)
end
end
function Gem:SetStones(_data)
LogWarn("[1]"..tostring(_data[1]).." [2]"..tostring(_data[2]).." [3]"..tostring(_data[3]))
function Gem:SetStones(_data,index)
if _data then--最终删除
LogWarn("[1]"..tostring(_data[1]).." [2]"..tostring(_data[2]).." [3]"..tostring(_data[3]))
else
LogWarn("无数据")
end
local data = _data
for i = 1, 3 do
local stoneGo = Util.GetGameObject(self.stones,"Stone ("..i..")")
@ -120,17 +125,20 @@ function Gem:SetStones(_data)
local mask = Util.GetGameObject(stoneGo,"Mask")
local property = Util.GetGameObject(stoneGo,"Property")
local textPre = Util.GetGameObject(property,"Text")
textPre:GetComponent("Text").text = "############"
textPre:SetActive(false)
if data[i] > 0 then
item:SetActive(false)
if data and data[i] and data[i] > 0 then
if not self.itemList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView,item.transform)
self.itemList[i] = view
end
self.itemList[i]:OnOpen(false, {data[i],0}, 1.1, true,false,false,self.sortingOrder + 1)
self.itemList[i]:OnOpen(false, {data[i],0}, 1.1, false,false,false,self.sortingOrder + 1)
self.itemList[i].gameObject:SetActive(true)
item:SetActive(true)
end
Util.AddOnceClick(mask,function ()
LogError("打开命石选择")
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.SelectGem,index,i)
end)
end
end

View File

@ -41,6 +41,8 @@ local contentScripts = {
[GENERAL_POPUP_TYPE.chooseTailsManSoul] = {view = require("Modules/GeneralPanel/View/GeneralBigPopup_WishTailsmanSoulChip"), panelName = "GeneralBigPopup_WishTailsmanSoulChip"},
--寻仙招募选择up英雄
[GENERAL_POPUP_TYPE.ChooseUpHero] = {view = require("Modules/Popup/View/GeneralPopup_ChooseUpHero"), panelName = "GeneralBigPopup_ChooseUpHero"},
--命格选择命石
[GENERAL_POPUP_TYPE.SelectGem] = {view = require("Modules/Popup/View/GeneralBigPopup_SelectGem"), panelName = "GeneralBigPopup_SelectGem"},
}
--子模块预设
local contentPrefabs={}

View File

@ -6263,9 +6263,7 @@ function this.LifeStoneUpRequest(_type,_gridId,_gridIndex,_curGemId,_selectNum,f
local data = buffer:DataByte()
local msg = HeroInfoProto_pb.LifeStoneUpResponse()
msg:ParseFromString(data)
if msg and msg.lifeGridInfo and msg.lifeGridInfo.gridId and msg.lifeGridInfo.gridId > 0 then
GemManager.myGemList[msg.lifeGridInfo.gridId][msg.lifeGridInfo.gridIndex] = msg.lifeGridInfo.itemId
end
GemManager.UpdateSingleGem(msg)
if func then
func(msg)
end
@ -6291,9 +6289,7 @@ function this.LifeGridChangeRequest(_type,_gridId,_gridIndex,_curGemId,func)
local data = buffer:DataByte()
local msg = HeroInfoProto_pb.LifeGridChangeResponse()
msg:ParseFromString(data)
if msg and msg.lifeGridInfo and msg.lifeGridInfo.gridId and msg.lifeGridInfo.gridId > 0 then
GemManager.myGemList[msg.lifeGridInfo.gridId][msg.lifeGridInfo.gridIndex] = msg.lifeGridInfo.itemId
end
GemManager.UpdateSingleGem(msg)
if func then
func(msg)
end

View File

@ -0,0 +1,87 @@
----- 命格选择命石 -----
local SelectGem = {}
--传入父脚本模块
local parent
--传入特效层级
local sortingOrder=0
local args=nil
local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
function SelectGem:InitComponent(gameObject)
self.spLoader = SpriteLoader.New()
self.itemPre=Util.GetGameObject(gameObject,"ItemPre")
self.itemPre:SetActive(false)
--滚动条根节点
self.root = Util.GetGameObject(gameObject, "Scroll")
self.preList={}
self.itemList={}
local rootHight = self.root.transform.rect.height
local width = self.root.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.root.transform,
self.itemPre,nil, Vector2.New(width, rootHight), 1, 1,Vector2.New(0,10))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
self.ScrollView.elastic = false
end
function SelectGem:BindEvent()
end
function SelectGem:AddListener()
end
function SelectGem:RemoveListener()
end
function SelectGem:OnShow(_parent,_args)
args = _args
parent=_parent
sortingOrder =_parent.sortingOrder
SelectGem:Refresh(args[1])
end
function SelectGem:Refresh(Id)
local dataList = GemManager.GetReplaceGems(Id)
self.ScrollView:SetData(dataList, function(index, go)
self:SingleDataShow(go,dataList[index],index)
go:SetActive(true)
end)
end
function SelectGem:SingleDataShow(go,data,index)
local icon = Util.GetGameObject(go,"Icon")
local desc = Util.GetGameObject(go,"Desc"):GetComponent("Text")
local name = Util.GetGameObject(go,"Name"):GetComponent("Text")
local btn = Util.GetGameObject(go,"Btn")
local btnText = Util.GetGameObject(go,"Btn/Text"):GetComponent("Text")
if not self.itemList[go] then
local view = SubUIManager.Open(SubUIConfig.ItemView,icon.transform)
self.itemList[go] = view
end
self.itemList[go]:OnOpen(false, {data.id,0}, 1.1, false,false,false,sortingOrder + 1)
self.itemList[go].gameObject:SetActive(true)
name.text = GetStringByEquipQua(itemConfig[data.id].Quantity1,data.name)
Util.AddOnceClick(btn,function ()
local type = 1
if GemManager.myGemList[args[1]] and GemManager.myGemList[args[1]][args[2]] and GemManager.myGemList[args[1]][args[2]] > 0 then
type = 2
end
NetManager.LifeGridChangeRequest(type,args[1],args[2],data.id,function ()
Game.GlobalEvent:DispatchEvent(GameEvent.Gem.RefreshPanel)
parent:ClosePanel()
end)
end)
end
function SelectGem:OnClose()
args=nil
end
function SelectGem:OnDestroy()
self.spLoader:Destroy()
self.preList={}
self.itemList={}
end
return SelectGem

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