奖励弹窗路径修改 公会副本选择框修改

dev_chengFeng
zhangqiang 2020-08-25 15:39:57 +08:00
parent 0ba113ddbc
commit 1efd100e31
3 changed files with 78 additions and 3 deletions

View File

@ -856,6 +856,80 @@ MonoBehaviour:
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@ -22,7 +22,7 @@ function GuildTranscriptMainPopup:InitComponent()
this.sendBtn = Util.GetGameObject(self.gameObject,"middleGo/sendBtn")
this.endNumBtn = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn")
--text
this.name = Util.GetGameObject(self.gameObject,"middleGo/endNumBtn"):GetComponent("Text")--军团副本
this.name = Util.GetGameObject(self.gameObject,"name"):GetComponent("Text")--军团副本
this.name.text = "公会副本"
this.rewardGoText1 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text1"):GetComponent("Text")--单次奖励
this.rewardGoText2 = Util.GetGameObject(self.gameObject,"middleGo/rewardGo/tip/Text2"):GetComponent("Text")--击杀奖励
@ -237,6 +237,7 @@ end
function this.ShowTitleChapterInfo()
local allConFigData = GuildTranscriptManager.GetAllConFigData()
this.SelectImage:SetActive(false)
this.titleScrollView:SetData(allConFigData, function (index, go)
this.SingleChapterDataShow(go, allConFigData[index])
end)
@ -277,7 +278,6 @@ function this.SingleChapterDataShow(go,data)
lock:SetActive(true)
mask:SetActive(true)
end
this.SelectImage:SetActive(false)
if cutOpenIndex == data.Id then
this.SetSelectImagePos(go)
end

View File

@ -8,7 +8,7 @@ local itemGird = {}
--初始化组件(用于子类重写)
function BoxRewardShowPopup:InitComponent()
self.RewardPanel = Util.GetGameObject(self.transform, "mask/RewardPanel")
self.rewardMaskBtn = Util.GetGameObject(self.transform, "mask/RewardPanel/rewardMaskBtn")
self.rewardMaskBtn = Util.GetGameObject(self.transform, "mask/rewardMaskBtn")
self.RewardPanelGetInfo = Util.GetGameObject(self.transform, "mask/RewardPanel/getInfo"):GetComponent("Text")
self.RewardPanelGrid = Util.GetGameObject(self.transform, "mask/RewardPanel/ViewRect/grid")
end