Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
jiaoyangna 2021-10-19 11:04:25 +08:00
commit 1f077cbcdc
4 changed files with 233 additions and 14 deletions

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@ -1083,6 +1083,7 @@ JumpType = {
SacredTree = 84,--建木神树
JumpServerHightLadder = 82,--灵兽山
HongMengZhen = 86,-- 鸿蒙阵
TianShuMiJuan = 88,--天枢密卷
FightLevel = 107,-- 山河社稷图
YuXuLunDao= 111, --玉虚论道
QiJieShiLian = 112,--七界试炼

View File

@ -813,6 +813,9 @@ local jumpDic = {
UIManager.OpenPanel(UIName.PracticePanel)
UIManager.OpenPanel(UIName.FourQuadrantPopup)
end,
[JumpType.TianShuMiJuan] = function(data)
UIManager.OpenPanel(UIName.TianShuMiJuan,data[1])
end,
}
function this.JumpActivity(data,skipfactor)

View File

@ -18,6 +18,7 @@ function BattleFailPopup:InitComponent()
this.failImg.sprite = this.spLoader:LoadSprite("UI_effect_JJC_JieSuan_ShiBai_png_zh")
this.btnBattleBack = Util.GetGameObject(this.btnClose, "btnBattleBack")
this.btnBattleBack:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
this.btnGrowUp = Util.GetGameObject(this.btnClose, "btnGrowUp")
end
--绑定事件(用于子类重写)
@ -40,6 +41,20 @@ function BattleFailPopup:BindEvent()
-- this.ClosePanelRefreshData()
end)
Util.AddClick(this.btnGrowUp, function ()
-- 一秒后才能跳转
if GetTimeStamp() - this.openTime < 1 then
return
end
this.ClosePanelRefreshData()
if m_battlePanel then
m_battlePanel:ClosePanel()
end
self:ClosePanel()
-- 跳转到我要变强
JumpManager.GoJump(48001)
end)
Util.AddClick(Util.GetGameObject(this.btnClose, "tip/zhaomu"), function ()
FightManager.curIsInFightArea = 0
@ -101,8 +116,10 @@ function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType)
Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType ==12)--副本内无法点击招募
if fightType == BATTLE_TYPE.MAP_FIGHT or GuideManager.IsInMainGuide() or MapManager.Mapping or fightType == BATTLE_TYPE.Test or fightType == BATTLE_TYPE.EndlessMpaFight then--地图
this.btnBattleBack:SetActive(false)
this.btnGrowUp:SetActive(false)
else
this.btnBattleBack:SetActive(true)
this.btnGrowUp:SetActive(true)
end
if fightType == BATTLE_TYPE.GUILD_CAR_DELAY then--车迟
--车迟抢夺cd计时