diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 66826529a8..3644e8c10e 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -219,13 +219,15 @@ function ItemView:GetRewardShow(_itemData, effectLayer) end --魂印 elseif _itemData.configData.ItemType == ItemType.HunYin then - if effectLayer > 0 then + if effectLayer > 0 and _itemData.configData.Quantity1 then -- self.UI_Effect_jinkuang_Fang:SetActive(_itemData.configData.Quantity == 7) -- self.UI_Effect_jinkuang_Yuan:SetActive(_itemData.configData.Quantity == 7) -- self.UI_Effect_Kuang_JinSe:SetActive(not (_itemData.configData.Quantity == 7)) - self.UI_Effect_jinkuang_Fang:SetActive(false) - self.UI_Effect_jinkuang_Yuan:SetActive(false) - self.UI_Effect_Kuang_JinSe:SetActive(true) + -- self.UI_Effect_jinkuang_Fang:SetActive(false) + -- self.UI_Effect_jinkuang_Yuan:SetActive(false) + self.UI_Effect_Kuang_JinSe:SetActive(_itemData.configData.Quantity1 == 5) + self.UI_Effect_Kuang_HongSe:SetActive(_itemData.configData.Quantity1 == 6) + self.UI_effect_WuCai_Kuang:SetActive(_itemData.configData.Quantity1 == 7) end self.iconGo:SetActive(false) self.circleFrameBg:SetActive(true) @@ -539,9 +541,15 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage) -- self.UI_Effect_jinkuang_Fang:SetActive(itemConfig[itemSId].Quantity>=7) -- self.UI_Effect_jinkuang_Yuan:SetActive(itemConfig[itemSId].Quantity>=7) -- self.UI_Effect_Kuang_JinSe:SetActive(not (itemConfig[itemSId].Quantity>=7)) - self.UI_Effect_jinkuang_Fang:SetActive(false) - self.UI_Effect_jinkuang_Yuan:SetActive(false) - self.UI_Effect_Kuang_JinSe:SetActive(true) + -- self.UI_Effect_jinkuang_Fang:SetActive(false) + -- self.UI_Effect_jinkuang_Yuan:SetActive(false) + -- self.UI_Effect_Kuang_JinSe:SetActive(true) + if effectLayer > 0 and itemConfig[itemSId].Quantity1 then + self.UI_Effect_Kuang_JinSe:SetActive(itemConfig[itemSId].Quantity1 == 5) + self.UI_Effect_Kuang_HongSe:SetActive(itemConfig[itemSId].Quantity1 == 6) + self.UI_effect_WuCai_Kuang:SetActive(itemConfig[itemSId].Quantity1 == 7) + end + self.num:SetActive(true) self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity)) self.iconGo:SetActive(false)