五星成长礼修改提交

dev_chengFeng
jiaoyangna 2020-08-14 13:32:55 +08:00
parent 905d77b0c6
commit 1f7b161087
3 changed files with 1852 additions and 1664 deletions

File diff suppressed because it is too large Load Diff

View File

@ -87,8 +87,8 @@ local type = {
livePos = Vector2(274.5, -408.1),
liveSize = Vector2(1612, 1802),
tipBg = "r_Dungeon_juqingdian",
resetTime = string.format("<color=#BA9AC2>%s</color>",specialConfig[66].Value),
tip = string.format("<color=#BA9AC2>%s</color>",specialConfig[67].Value),
resetTime = string.format("<color=#DB9A9A>%s</color>",specialConfig[75].Value),
tip = string.format("<color=#DB9A9A>%s</color>",specialConfig[76].Value),
redPointType = RedPointType.People_Mirror
},
default = {id = -1,bg = "r_Dungeon_rendi_01"}

View File

@ -3,6 +3,19 @@ HeroStarFeedPage = {}
local this = HeroStarFeedPage
local RechargeConfig = ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)--整表数据
local upgradeConfig = ConfigManager.GetAllConfigsDataByKey(ConfigName.RechargeCommodityConfig,"ShowType",8)--五档奖励数据
local rechargeNum = 0
local cursortingOrder = 0
local curGiftList = {}
local curGiftId = 0
local curEndTime = 0
local curIndex
local fun--回调
--设置奖励
local _ItemViewList = {}
function HeroStarFeedPage:New(super, gameObject)
local _o
_o = _o or {}
@ -11,19 +24,19 @@ function HeroStarFeedPage:New(super, gameObject)
_o.fatherClass = super
_o.gameObject = gameObject
_o:InitComponent(gameObject)
return _o
end
--- 组件初始化, 跟主面板一起生成
function HeroStarFeedPage:InitComponent(gameObject)
self.rewardGrid = Util.GetGameObject(gameObject, "downLayout/rect/grid")
self.itemPre = Util.GetGameObject(gameObject, "downLayout/item")
self.rewardItemList = {}
self.timeList = {}
self.isClose = true
self.btnClose = Util.GetGameObject(self.gameObject,"show/btnBack")
self.btnBuy = Util.GetGameObject(self.gameObject,"show/buy")
self.grid = Util.GetGameObject(self.gameObject,"show/rewards/Grid")
self.endTime = Util.GetGameObject(self.gameObject,"show/endTime/text"):GetComponent("Text")
self.price = Util.GetGameObject(self.btnBuy,"Text"):GetComponent("Text")
self.arrowsLeft = Util.GetGameObject(self.gameObject,"show/arrows/left")
self.arrowsRight = Util.GetGameObject(self.gameObject,"show/arrows/right")
self.times = Util.GetGameObject(self.gameObject,"show/timesLeft"):GetComponent("Text")
end
function HeroStarFeedPage:OnSortingOrderChange(parentSorting)
@ -31,19 +44,63 @@ function HeroStarFeedPage:OnSortingOrderChange(parentSorting)
end
function HeroStarFeedPage:BindEvent()
Util.AddClick(self.btnClose,function()
self:OnClose()
end)
Util.AddClick(self.btnBuy,function()
if AppConst.isSDKLogin then
PayManager.Pay({ Id = curGiftId })
else
NetManager.RequestBuyGiftGoods(curGiftId, function()
FirstRechargeManager.RefreshAccumRechargeValue(curGiftId)
CheckRedPointStatus(RedPointType.GrowthPackage)--成长礼包的红点检测
curGiftList[curIndex].dynamicBuyTimes = curGiftList[curIndex].dynamicBuyTimes - 1
--判断可购买次数是否为零,是剔除礼包信息
-- for i = 1, #curGiftList do
if curGiftList[curIndex].dynamicBuyTimes == 0 then
OperatingManager.SetHadBuyGoodsId({curGiftId})
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
if curGiftList[curIndex-1] then
curIndex = curIndex -1
-- LogBlue("QWEQWEQWEWQ")
-- elseif curGiftList[curIndex+1] then
-- curIndex = curIndex +1
-- LogRed("ZXCZXCZX")
end
end
-- end
--判断是否有礼包
self:GetInfoList()
if #curGiftList == 0 then
self:OnClose()
else
if curIndex then
self:FreshRewardShow(curIndex)
-- LogGreen("没换界面")
else
if curGiftList[curIndex-1] then
self:FreshRewardShow(curIndex - 1)
elseif curGiftList[curIndex+1] then
self:FreshRewardShow(curIndex + 1)
-- LogRed("界面-1")
end
end
end
end)
end
end)
Util.AddClick(self.arrowsLeft,function()
self:FreshRewardShow(curIndex-1)
end)
Util.AddClick(self.arrowsRight,function()
self:FreshRewardShow(curIndex+1)
end)
end
function HeroStarFeedPage:AddListener()
Game.GlobalEvent:AddEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.RechargeSuccessFunc, self)
end
function HeroStarFeedPage:RemoveListener()
Game.GlobalEvent:RemoveEvent(GameEvent.MoneyPay.OnPayResultSuccess, self.RechargeSuccessFunc, self)
end
-- 充值成功回调
function HeroStarFeedPage:RechargeSuccessFunc(id)
FirstRechargeManager.RefreshAccumRechargeValue(id)
@ -52,185 +109,116 @@ function HeroStarFeedPage:RechargeSuccessFunc(id)
end
function HeroStarFeedPage:AddListener()
end
--移除事件监听(用于子类重写)
function HeroStarFeedPage:RemoveListener()
end
--- 这玩意点击购买之后外面会刷4遍……自己不主动退出。就不让他刷新
function HeroStarFeedPage:OnShow()
if not self.isClose then return end
--Log("self.isClose "..tostring(self.isClose))
self:FreshRewardShow()
self:SetTimeStart()
local index = 1
self:FreshRewardShow(index)
self.isClose = false
end
function HeroStarFeedPage:SetTimeStart()
--- 启动一个通用定时器
self.timer = nil
self.timer = Timer.New(function ()
for i = 1 , #self.timeList do
local value = self.timeList[i]
if value then
local duration = value.endTime - PlayerManager.serverTime
if value.isActive then
if duration >= 0 then
value.timeComp.text = Language[10541] .. TimeToDHMS(duration) .. ")"
--获取(自己拼凑)礼包数据
function HeroStarFeedPage:GetInfoList()
-- body
local list={}
local infoList = OperatingManager.GetGiftGoodsInfoList(GoodsTypeDef.DirectPurchaseGift)--拿取所有类型5礼包信息(包含需要的礼包)
for index, value in pairs(infoList) do
for i = 1, #upgradeConfig do
if upgradeConfig[i].Id == value.goodsId then
table.insert(list,value)
end
end
end
curGiftList = list
end
function HeroStarFeedPage:FreshRewardShow(index)
curIndex = index
rechargeNum= VipManager.GetChargedNum()
self:GetInfoList()
self.arrowsLeft:SetActive(not (not curGiftList[curIndex-1]))
self.arrowsRight:SetActive(not (not curGiftList[curIndex+1]))
curGiftId = curGiftList[curIndex].goodsId
curEndTime = curGiftList[curIndex].endTime
self.endTime.text = Language[11496]..TimeToHMS(curEndTime-GetTimeStamp())
self:SetGfitShow()
self:SetTime()
end
--设置剩余时间,取剩余时间最短的礼包(第一个礼包的剩余时间)
function this:SetTime()
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.localTimer = Timer.New(function()
-- curEndTime= curEndTime-1
--时间到了之后
if curEndTime-GetTimeStamp() < 0 then
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, curGiftId)
if curGiftList[curIndex-1] then
curIndex = curIndex -1
end
self:GetInfoList()
if #curGiftList == 0 then
self:OnClose()
else
if curIndex then
self:FreshRewardShow(curIndex)
else
-- 从激活状态到结束状态
Log(Language[10542])
value.timeComp.text = ""
table.remove(self.timeList, i)
OperatingManager.RemoveItemInfoByType(GoodsTypeDef.DirectPurchaseGift, value.id)
self:FreshRewardShow()
if not not curGiftList[curIndex-1] then
self:FreshRewardShow(curIndex-1)
elseif not not curGiftList[curIndex+1] then
self:FreshRewardShow(curIndex+1)
end
end
else
value.timeComp.text = ""
end
end
end
end, 1, -1, true)
self.timer:Start()
this.endTime.text = Language[11496]..TimeToHMS(curEndTime-GetTimeStamp())
end,1,-1,true)
self.localTimer:Start()
end
function HeroStarFeedPage:FreshRewardShow()
---没有激活的礼包直接回到主界面
local hasActiveGift = OperatingManager.IsHeroGiftActive()
if not hasActiveGift then
if AppConst.isSDKLogin then
UIManager.OpenPanel(UIName.ExpertPanel)
else
CallBackOnPanelClose(UIName.RewardItemPopup, function()
UIManager.OpenPanel(UIName.ExpertPanel)
end)
function HeroStarFeedPage:SetGfitShow()
for i=1, #RechargeConfig[curGiftId].RewardShow do
if not _ItemViewList[i] then
local view = SubUIManager.Open(SubUIConfig.ItemView,self.grid.transform)
_ItemViewList[i] = view
end
return
_ItemViewList[i]:OnOpen(false,RechargeConfig[curGiftId].RewardShow[i],1,false)
_ItemViewList[i].gameObject:SetActive(true)
end
local shopData = OperatingManager.GetGiftShowData()
for i = 1, #shopData do
-- 重新组的数据,检查到上一个是有数据的条目时,隐藏, 然后需要清除缓存,
if shopData[i].leftBuyTime <= 0 then
if self.rewardItemList[i] then
self.rewardItemList[i]:SetActive(false)
table.remove( self.rewardItemList, i)
end
break
end
local info = shopData[i]
if not self.rewardItemList[i] then
self.rewardItemList[i] = newObjToParent(self.itemPre, self.rewardGrid)
self.rewardItemList[i]:SetActive(true)
end
local item = self.rewardItemList[i]
local giftName = Util.GetGameObject(item, "titleImage/root/desc"):GetComponent("Text")
local leftTime = Util.GetGameObject(item, "titleImage/root/leftTime"):GetComponent("Text")
local btnBuy = Util.GetGameObject(item, "getRewardBtn")
local buyRed = Util.GetGameObject(btnBuy, "redPoint")
local buyText = Util.GetGameObject(btnBuy, "Text"):GetComponent("Text")
local leftNum = Util.GetGameObject(item, "left"):GetComponent("Text")
local grid = Util.GetGameObject(item, "scroll/content")
leftTime.text = ""
-- if not self.timeList[info.id] then
self.timeList[i] = {}
self.timeList[i].id = info.id
self.timeList[i].timeComp = leftTime
self.timeList[i].isActive = false
self.timeList[i].endTime = 0
-- end
--- 设置购买按钮信息
giftName.text = info.name
local leftTime = info.leftBuyTime
leftNum.gameObject:SetActive(leftTime > 0)
leftNum.text = Language[10535] .. leftTime
Util.SetGray(btnBuy, leftTime == 0)
local str = leftTime > 0 and info.price .. Language[10538] or Language[10543]
buyText.text = str
self.timeList[i].isActive = leftTime > 0
self.timeList[i].endTime = leftTime > 0 and info.endTime or 0
self:SetRewardData(item, info, grid)
--- 注册购买函数
Util.AddOnceClick(btnBuy, function ()
if leftTime < 1 then
PopupTipPanel.ShowTip(Language[10544])
return
end
if AppConst.isSDKLogin then
PayManager.Pay({ Id = info.id })
else
NetManager.RequestBuyGiftGoods(info.id, function(msg)
self:RechargeSuccessFunc(info.id)
Log(Language[10545])
end)
end
end)
end
end
function this:SetRewardData(item, info, grid)
--- 设置奖励内容
--- 当前的礼包内容
local curGiftData = info.rewardData
if self.rewardItemList[item] then
for i = 1, 4 do
self.rewardItemList[item][i].gameObject:SetActive(false)
end
for i = 1, #curGiftData do
if self.rewardItemList[item][i] then
self.rewardItemList[item][i]:OnOpen(false, {curGiftData[i][1],curGiftData[i][2]}, 0.75)
self.rewardItemList[item][i].gameObject:SetActive(true)
end
end
else
self.rewardItemList[item]={}
for i = 1, 4 do
self.rewardItemList[item][i] = SubUIManager.Open(SubUIConfig.ItemView, grid.transform)
self.rewardItemList[item][i].gameObject:SetActive(false)
end
for i = 1, #curGiftData do
self.rewardItemList[item][i]:OnOpen(false, {curGiftData[i][1],curGiftData[i][2]}, 0.75)
self.rewardItemList[item][i].gameObject:SetActive(true)
end
end
self.times.text = Language[10535]..curGiftList[curIndex].dynamicBuyTimes..Language[10054]
self.price.text = RechargeConfig[curGiftId].Price..Language[10538]
end
function HeroStarFeedPage:OnClose()
Log("HeroStarFeedPage:OnClose()")
if self.timer then
self.timer:Stop()
self.timer = nil
Log("HeroStarFeedPage:OnClose()")
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
self.isClose = true
self.timeList = {}
self.gameObject:SetActive(false)
end
function HeroStarFeedPage:OnDestroy()
self.rewardItemList = {}
cursortingOrder = 0
_ItemViewList = {}
if self.localTimer then
self.localTimer:Stop()
self.localTimer = nil
end
end