Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev

dev_chengFeng
ZhangBiao 2022-01-15 15:05:35 +08:00
commit 1f9275e9d8
1 changed files with 6 additions and 4 deletions

View File

@ -10779,10 +10779,12 @@ local passivityList = {
local p2=args[3]
local v2=args[4]
if target~=role and target.camp==role.camp and not BattleUtil.CheckIsNoDead(target) then
local tv = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[p1]) * v1))
local tv2 = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[p2]) * v2))
BattleUtil.FinalTreat(role,role,tv)
BattleUtil.AddBlood(role,tv2)
BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime*2, function ()
local tv = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[p1]) * v1))
local tv2 = floor(BattleUtil.ErrorCorrection(role:GetRoleData(BattlePropList[p2]) * v2))
BattleUtil.FinalTreat(role,role,tv)
BattleUtil.AddBlood(role,tv2)
end)
end
end
BattleLogic.Event:AddEvent(BattleEventName.BattleRoleDead,onRoleDead,nil,nil,role)