变身卡添加职业
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7758ec6d8d
commit
1f94c3d234
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@ -1058,7 +1058,7 @@ RedPointType = {
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incarnation_taoist = 43805,
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tiandihonglu = 43806,
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incarnation_force = 43807,--化身之力红点
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incarnation_Kong = 43808,
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recruitTreasure = 7010,
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recruitTreasure_one = 7011,
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recruitTreasure_two = 7012,
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@ -1330,6 +1330,7 @@ function this.BagIndicationRefresh(msg)
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CheckRedPointStatus(RedPointType.incarnation_buddish)
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CheckRedPointStatus(RedPointType.incarnation_demon)
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CheckRedPointStatus(RedPointType.incarnation_taoist)
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CheckRedPointStatus(RedPointType.incarnation_Kong)
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end
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if v.itemId == 1351 then
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DynamicActivityManager.ChangeMingWangLv()
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@ -280,6 +280,8 @@ function this.CheckRedData(red)
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list = this.GetItemDataListByPro(2)
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elseif red == RedPointType.incarnation_demon then
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list = this.GetItemDataListByPro(3)
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elseif red == RedPointType.incarnation_Kong then
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list = this.GetItemDataListByPro(5)
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else
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list = this.GetItemDataListByPro(4)
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end
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@ -14,7 +14,7 @@ local curIndex=1
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local allPos={1321,327,-330}
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function IncarnationPanel:InitComponent()
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self.spLoader = SpriteLoader.New()
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for i = 1, 4 do
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for i = 1, 5 do
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tabs[i] = Util.GetGameObject(self.transform, "bg/Tabs/grid/Btn" .. i)
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tabsRedpoints[i] = Util.GetGameObject(tabs[i], "redpoint")
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if tabsImg[i] then
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@ -60,7 +60,7 @@ end
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function IncarnationPanel:BindEvent()
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for i = 1,4 do
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for i = 1,5 do
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Util.AddClick(tabs[i], function()
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if i == proId then
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return
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@ -142,6 +142,7 @@ function IncarnationPanel:BindEvent()
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BindRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
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BindRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
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BindRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
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BindRedPointObject(RedPointType.incarnation_Kong,tabsRedpoints[5].gameObject)
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BindRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
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end
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@ -459,6 +460,7 @@ function IncarnationPanel:OnDestroy()
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ClearRedPointObject(RedPointType.incarnation_buddish,tabsRedpoints[2].gameObject)
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ClearRedPointObject(RedPointType.incarnation_demon,tabsRedpoints[3].gameObject)
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ClearRedPointObject(RedPointType.incarnation_taoist,tabsRedpoints[4].gameObject)
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ClearRedPointObject(RedPointType.incarnation_Kong,tabsRedpoints[5].gameObject)
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ClearRedPointObject(RedPointType.incarnation_force,self.powerBtnRedPoint.gameObject)
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SubUIManager.Close(self.UpView)
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end
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@ -298,6 +298,7 @@ end
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function this:OnClose()
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Game.GlobalEvent:DispatchEvent(GameEvent.CommonEvent.RefreshIncarnationPanel)
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CheckRedPointStatus(RedPointType.incarnation_people)
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CheckRedPointStatus(RedPointType.incarnation_Kong)
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CheckRedPointStatus(RedPointType.incarnation_buddish)
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CheckRedPointStatus(RedPointType.incarnation_demon)
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CheckRedPointStatus(RedPointType.incarnation_taoist)
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@ -342,6 +342,7 @@ function this.InitRedPointAllRelate()
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--身外化身
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RPData:SetParent(RedPointType.incarnation_people,RedPointType.incarnation)
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RPData:SetParent(RedPointType.incarnation_Kong,RedPointType.incarnation)
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RPData:SetParent(RedPointType.incarnation_buddish,RedPointType.incarnation)
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RPData:SetParent(RedPointType.incarnation_demon,RedPointType.incarnation)
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RPData:SetParent(RedPointType.incarnation_taoist,RedPointType.incarnation)
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@ -668,6 +669,7 @@ function this.RegisterRedCheckFunc()
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RPData:AddCheckFunc(RedPointType.incarnation_buddish,IncarnationManager.CheckRedData)
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RPData:AddCheckFunc(RedPointType.incarnation_demon,IncarnationManager.CheckRedData)
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RPData:AddCheckFunc(RedPointType.incarnation_taoist,IncarnationManager.CheckRedData)
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RPData:AddCheckFunc(RedPointType.incarnation_Kong,IncarnationManager.CheckRedData)
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RPData:AddCheckFunc(RedPointType.incarnation_force,IncarnationManager.CheckPowerBtnRedData)
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RPData:AddCheckFunc(RedPointType.tiandihonglu,OperatingManager.GetTianDiHongLuRedPointStatus)
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