【新将来袭】宝箱位置调整
parent
2c2e208bc1
commit
1fcb892050
|
|
@ -50,7 +50,7 @@ function this:InitComponent()
|
|||
this.damageText = Util.GetGameObject(this.damagePanel, "progress/Text"):GetComponent("Text")
|
||||
|
||||
this.dmg2 = Util.GetGameObject(this.UpRoot, "dmg2")--新将来袭的血条
|
||||
for i = 1, 5 do
|
||||
for i = 1, 7 do
|
||||
boxList[i] = Util.GetGameObject(this.dmg2, "box"..i)
|
||||
boxList[i]:SetActive(false)
|
||||
local effect = Util.GetGameObject(boxList[i], "effect")
|
||||
|
|
@ -621,9 +621,12 @@ function this.RefreshMyDamageShow(data)
|
|||
|
||||
for i = 1, #boxs do
|
||||
if curPercent >= (boxs[i][1]/boxs[#boxs][1])*100 then
|
||||
boxList[i+1]:SetActive(true)
|
||||
if boxList[i+1] then
|
||||
boxList[i+1]:SetActive(true)
|
||||
end
|
||||
boxList[i].transform:SetParent(this.bar.transform)
|
||||
boxList[i].transform:DOLocalMove(Vector3.New(0,-329+(i-1)*118,0), 1.5)
|
||||
local t = i%5 == 0 and 5 or i%5
|
||||
boxList[i].transform:DOLocalMove(Vector3.New(math.floor(i/6)*-120,-329+t*100,0), 1.5)
|
||||
Util.GetGameObject(boxList[i], "effect"):SetActive(true)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
Loading…
Reference in New Issue