diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua index cf604f6b46..154a3e159b 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua @@ -396,7 +396,7 @@ function TimeLimitUpHero:RefreshNextLevelReward() self.effect.gameObject:SetActive(true) elseif (curState == -1) then self.slider.value=1 - Util.GetGameObject(self.slider.gameObject,"Text"):GetComponent("Text").text="300/300" + self.sliderText2.text = rewardItem.Values[1][1].."/"..rewardItem.Values[1][1] self.sliderText.text="奖励已全部领取" Util.AddOnceClick(self.getBtn,function() UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.RecrutReward,self.actType,self.actId,curHeroId)