Merge branch '0优化/主题活动' into china/dev
commit
2042f3ace8
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m_GameObject: {fileID: 3017174222450584261}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 140, y: 136}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &8214346633039385477
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3017174222450584261}
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m_CullTransparentMesh: 0
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--- !u!114 &1348547269661352630
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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--- !u!1 &3288407777653686381
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GameObject:
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@ -1681,6 +1798,75 @@ MonoBehaviour:
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m_LineSpacing: 1
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- component: {fileID: 7630026758478175636}
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m_Layer: 5
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m_Name: rightUp
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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--- !u!224 &5771184840225999507
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m_SizeDelta: {x: 98.8, y: 354.3}
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m_Pivot: {x: 0.49999997, y: 0}
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--- !u!222 &7037536237932950914
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3829567482861072029}
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m_CullTransparentMesh: 0
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--- !u!114 &7630026758478175636
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MonoBehaviour:
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m_Script: {fileID: 1297475563, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Bottom: 0
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m_ChildAlignment: 1
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m_Spacing: 0
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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m_ChildControlHeight: 0
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--- !u!1 &4695167400673835459
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GameObject:
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m_ObjectHideFlags: 0
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@ -3035,6 +3221,7 @@ RectTransform:
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- {fileID: 4778418337919924072}
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- {fileID: 6389733535938604663}
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- {fileID: 313504664011492468}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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|
|
|
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|
|
@ -1045,6 +1045,8 @@ JumpType = {
|
|||
XingChenShangDian = 20059, --星辰商店
|
||||
|
||||
ChaoFanRuSheng = 20061,
|
||||
zhenqibaoge = 20002,
|
||||
xianshishangshi = 20001,
|
||||
|
||||
firstRecharge = 30001,
|
||||
ZhiZunJiangShi = 30002,
|
||||
|
|
|
|||
|
|
@ -71,5 +71,24 @@ function this.GetMoneyUnitNameWithMoney(money)
|
|||
return string.format(formater, this.GetMoney(money))
|
||||
end
|
||||
|
||||
-- 获取货币单位名称
|
||||
local _t2n2 = {
|
||||
[MoneyType.RMB] = "%s\n元",
|
||||
[MoneyType.USD] = "$\n%s",
|
||||
}
|
||||
function this.GetMoneyUnitName1(mt)
|
||||
if not mt then
|
||||
mt = this.MT
|
||||
end
|
||||
if _t2n2[mt] then
|
||||
return _t2n2[mt]
|
||||
end
|
||||
return _t2n2[MoneyType.RMB]
|
||||
end
|
||||
function this.GetMoneyUnitNameWithMoney1(money)
|
||||
local formater = this.GetMoneyUnitName1()
|
||||
return string.format(formater, this.GetMoney(money))
|
||||
end
|
||||
|
||||
|
||||
return MoneyUtil
|
||||
|
|
@ -29,6 +29,8 @@ function QianKunBox:InitComponent()
|
|||
self.rightUp = Util.GetGameObject(self.gameObject,"rightUp")
|
||||
self.btnReward = Util.GetGameObject(self.rightUp,"reward")
|
||||
self.btnStore = Util.GetGameObject(self.rightUp,"store")
|
||||
self.zhenqibaogeBtn = Util.GetGameObject(self.rightUp,"zhenqibaogeBtn")
|
||||
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
|
||||
self.btns = {}
|
||||
for i = 1 , 2 do
|
||||
self.btns[i] = {}
|
||||
|
|
@ -55,6 +57,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function QianKunBox:BindEvent()
|
||||
Util.AddOnceClick(self.zhenqibaogeBtn, function()
|
||||
JumpManager.GoJump(40011)
|
||||
end)
|
||||
Util.AddOnceClick(self.btnHelp, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -47,7 +47,8 @@ function SheJiDaDian:InitComponent()
|
|||
self.rightUp = Util.GetGameObject(self.gameObject,"rightUp")
|
||||
self.btnStore = Util.GetGameObject(self.rightUp,"store")
|
||||
self.btnRewardList = Util.GetGameObject(self.rightUp,"reward")
|
||||
|
||||
self.zhenqibaogeBtn = Util.GetGameObject(self.rightUp,"zhenqibaogeBtn")
|
||||
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
|
||||
--center
|
||||
self.centerTime = Util.GetGameObject(self.gameObject,"center/time/num"):GetComponent("Text")
|
||||
self.btnGet = Util.GetGameObject(self.gameObject,"center/btnGet")
|
||||
|
|
@ -82,6 +83,8 @@ function SheJiDaDian:InitComponent()
|
|||
self.itemData[i].trigger.onPointerDown = self.itemData[i].trigger.onPointerDown + self.itemData[i].OnPointerDo
|
||||
self.itemData[i].trigger.onPointerUp = self.itemData[i].trigger.onPointerUp + self.itemData[i].OnPointerUp
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
function SheJiDaDian:OnPointerUp(Pointgo,data)--抬起
|
||||
if PlayerManager.level < 50 or PlayerManager.familyId == 0 then
|
||||
|
|
@ -114,6 +117,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function SheJiDaDian:BindEvent()
|
||||
Util.AddOnceClick(self.zhenqibaogeBtn, function()
|
||||
JumpManager.GoJump(40011)
|
||||
end)
|
||||
Util.AddOnceClick(self.btnHelp,function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,self.actConfig.HelpId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -32,9 +32,7 @@ function TimeLimitUpHero:InitComponent()
|
|||
|
||||
self.btnActivity = Util.GetGameObject(self.gameObject,"btngroup/btnActivity")
|
||||
self.btnActivity:GetComponent("Image").sprite=self.spLoader:LoadSprite("r_shilian-jiangli_zh")
|
||||
self.btnRewardBtn = Util.GetGameObject(self.gameObject,"btngroup/btnRewardBtn")
|
||||
self.btnRewardBtn:SetActive(false)
|
||||
|
||||
|
||||
self.btns = {}
|
||||
self.bgs = {}
|
||||
for i = 1 , 2 do
|
||||
|
|
@ -74,6 +72,16 @@ function TimeLimitUpHero:InitComponent()
|
|||
self.changeImg=Util.GetGameObject(self.gameObject,"btn_hero/InfoImg"):GetComponent("Image")
|
||||
self.changeImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_icondi_ghwj_zh")
|
||||
self.gailvImg.sprite=self.spLoader:LoadSprite("x_xinjiangzhaohuan_gailv")
|
||||
|
||||
self.xianshishangshiBtn = Util.GetGameObject(self.gameObject,"btngroup/xianshishangshiBtn")
|
||||
self.xianshishangshiBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_xianshishangshi_zh")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function TimeLimitUpHero:BindEvent()
|
||||
Util.AddOnceClick(self.xianshishangshiBtn, function()
|
||||
JumpManager.GoJump(40014)
|
||||
end)
|
||||
Util.AddClick(self.btn_hero.gameObject, function()
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.ChooseUpHero,self.actId,curHeroId)
|
||||
end)
|
||||
|
|
@ -81,11 +89,6 @@ function TimeLimitUpHero:InitComponent()
|
|||
local SkeletonGraphic = heroLiveObj:GetComponent("SkeletonGraphic")
|
||||
SkeletonGraphic.AnimationState:SetAnimation(0, "touch", false)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function TimeLimitUpHero:BindEvent()
|
||||
Util.AddOnceClick(self.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,Setting.QAId,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -42,6 +42,8 @@ function XiangYaoDuoBao:InitComponent()
|
|||
self.helpBtn = Util.GetGameObject(self.gameObject,"help")
|
||||
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.detailBtn = Util.GetGameObject(self.gameObject,"rightUp/detailBtn")
|
||||
self.xianshishangshiBtn = Util.GetGameObject(self.gameObject,"rightUp/xianshishangshiBtn")
|
||||
self.xianshishangshiBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_xianshishangshi_zh")
|
||||
self.btn = Util.GetGameObject(self.gameObject,"Btn")
|
||||
|
||||
self.upper=Util.GetGameObject(self.gameObject,"time/times"):GetComponent("Text") ---召唤上限
|
||||
|
|
@ -64,7 +66,9 @@ function XiangYaoDuoBao:InitComponent()
|
|||
end
|
||||
|
||||
function XiangYaoDuoBao:BindEvent()
|
||||
|
||||
Util.AddOnceClick(self.xianshishangshiBtn, function()
|
||||
JumpManager.GoJump(40014)
|
||||
end)
|
||||
Util.AddOnceClick(self.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XiangYaoDuoBao,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -14,7 +14,9 @@ function XinJiangLaiXi:InitComponent()
|
|||
self.time = Util.GetGameObject(self.gameObject, "time/times"):GetComponent("Text")
|
||||
self.money = Util.GetGameObject(self.gameObject, "money/times"):GetComponent("Text")
|
||||
self.fightBtn = Util.GetGameObject(self.gameObject, "layout/fightBtn")
|
||||
self.storeBtn = Util.GetGameObject(self.gameObject, "storeBtn")
|
||||
self.storeBtn = Util.GetGameObject(self.gameObject, "btnGroups/storeBtn")
|
||||
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"btnGroups/zhenqibaogeBtn")
|
||||
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
|
||||
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
|
||||
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.scrollItem = Util.GetGameObject(self.gameObject, "layout/scroller/grid")
|
||||
|
|
@ -22,22 +24,15 @@ function XinJiangLaiXi:InitComponent()
|
|||
self.tip1 = Util.GetGameObject(self.gameObject, "layout/Text1"):GetComponent("Text")
|
||||
self.tip2 = Util.GetGameObject(self.gameObject, "layout/Text2"):GetComponent("Text")
|
||||
self.addBtn = Util.GetGameObject(self.gameObject, "layout/addBtn")
|
||||
|
||||
--shop
|
||||
self.tabList = Util.GetGameObject(self.mainPanel,"bg/tabbox")
|
||||
self.btnBack = Util.GetGameObject(self.mainPanel,"bg/btnBack")
|
||||
self.bottomBar = Util.GetGameObject(self.mainPanel,"bg/bottomBar")
|
||||
|
||||
-- self.shop = Util.GetGameObject(self.gameObject,"shop")
|
||||
-- self.shopBack = Util.GetGameObject(self.shop,"shopBack/btnBack")
|
||||
-- self.content = Util.GetGameObject(self.shop,"content")
|
||||
|
||||
self.allData={}
|
||||
self.itemsGrid = {}--item重复利用
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function XinJiangLaiXi:BindEvent()
|
||||
Util.AddOnceClick(self.zhenqibaogeBtn, function()
|
||||
JumpManager.GoJump(40011)
|
||||
end)
|
||||
Util.AddOnceClick(self.helpBtn, function()
|
||||
UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.XinJiangLaiXi,self.helpPosition.x,self.helpPosition.y)
|
||||
end)
|
||||
|
|
|
|||
|
|
@ -28,6 +28,9 @@ function YiJingBaoKu:InitComponent()
|
|||
self.helpBtn = Util.GetGameObject(self.gameObject, "helpBtn")
|
||||
self.helpPosition=self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.rewardPre = Util.GetGameObject(self.gameObject, "rightUp/rewardPre")
|
||||
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zhenqibaogeBtn")
|
||||
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
|
||||
|
||||
--mid
|
||||
self.grid = Util.GetGameObject(self.gameObject, "mid/content/grid")
|
||||
for i = 1, self.grid.transform.childCount do
|
||||
|
|
@ -42,6 +45,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function YiJingBaoKu:BindEvent()
|
||||
Util.AddOnceClick(self.zhenqibaogeBtn, function()
|
||||
JumpManager.GoJump(40011)
|
||||
end)
|
||||
Util.AddOnceClick(self.addBtn,function()
|
||||
UIManager.OpenPanel(UIName.GeneralBigPopup,GENERAL_POPUP_TYPE.YiJingBaoKu,self.ActData,function()
|
||||
self:SetFinalReward()
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ local endlessTreasure = ConfigManager.GetConfig(ConfigName.endlessTreasure)
|
|||
this.limiteLevel = 0
|
||||
this.EndlessDrop = {}
|
||||
function this.Initialize()
|
||||
this.JiuYaunLuId = 16
|
||||
this.hungery = false -- 没有行动力了
|
||||
this.leftEnergy = 0 -- 剩余行动力
|
||||
this.totalEnergy = 0 -- 总行动力
|
||||
|
|
@ -627,6 +628,16 @@ function this.IsAllDead()
|
|||
return true
|
||||
end
|
||||
|
||||
-- 是否所有都满血
|
||||
function this.IsAllFullHp()
|
||||
for i, v in pairs(this.allHeroBlood) do
|
||||
if v.percentHp < 1 then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- 判断队伍是否还有活着的人
|
||||
function this.IsMapTeamAlive()
|
||||
local curFormation = this.formation
|
||||
|
|
|
|||
|
|
@ -130,8 +130,6 @@ end
|
|||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function MapOptionPanel:OnOpen(...)
|
||||
Log("MapOptionPanel:OnOpen")
|
||||
--this.HideJumpBtn()
|
||||
isFirstOpen = true
|
||||
local data = {...}
|
||||
if data then
|
||||
|
|
@ -141,24 +139,26 @@ function MapOptionPanel:OnOpen(...)
|
|||
if not showValues then return end
|
||||
options = data[4]
|
||||
|
||||
|
||||
-- 根据panelType 决定处理方式
|
||||
if not panleType then return end
|
||||
local isOptionPanel = panleType == 4
|
||||
|
||||
this.PanelInit(isOptionPanel)
|
||||
|
||||
if isFirstOpen then
|
||||
this.SetBg()
|
||||
end
|
||||
|
||||
jumpId = 0
|
||||
nextOptId = 0
|
||||
if panleType == 3 then
|
||||
nextOptId = options[1]
|
||||
jumpId = options[2]
|
||||
this.RefreshPanel()
|
||||
jumpId = options[2]
|
||||
elseif panleType == 4 then
|
||||
-- 初始化动画
|
||||
this.InitAnimi()
|
||||
elseif panleType == 11 then
|
||||
nextOptId = options[1]
|
||||
end
|
||||
this.RefreshPanel()
|
||||
else
|
||||
Log("传入的参数为空!!")
|
||||
return
|
||||
|
|
@ -178,15 +178,18 @@ function this.OnInfoChange(_showType, _eventId, _showValues, _options)
|
|||
local isOptionPanel = panleType == 4
|
||||
|
||||
this.PanelInit(isOptionPanel)
|
||||
|
||||
if isOptionPanel then
|
||||
jumpId = 0
|
||||
nextOptId = 0
|
||||
if panleType == 3 then
|
||||
nextOptId = options[1]
|
||||
jumpId = options[2]
|
||||
elseif panleType == 4 then
|
||||
-- 初始化动画
|
||||
this.InitAnimi()
|
||||
else
|
||||
elseif panleType == 11 then
|
||||
nextOptId = options[1]
|
||||
jumpId = options[2]
|
||||
this.RefreshPanel()
|
||||
end
|
||||
this.RefreshPanel()
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -204,14 +207,11 @@ end
|
|||
|
||||
-- 设置面板显示的初始状态
|
||||
function this.PanelInit(isOptionPanel)
|
||||
this.dialogueRoot:SetActive(not isOptionPanel)
|
||||
this.optionRoot:SetActive(isOptionPanel)
|
||||
this.btnNext:SetActive(not isOptionPanel)
|
||||
this.nextRoot:SetActive(not isOptionPanel)
|
||||
this.jumpRoot:SetActive(not isOptionPanel)
|
||||
this.nameFrame:SetActive(not isOptionPanel)
|
||||
|
||||
if not isOptionPanel then
|
||||
this.ReSetLive2d()
|
||||
this.ResetBtnState()
|
||||
end
|
||||
end
|
||||
|
|
@ -219,7 +219,6 @@ end
|
|||
-- 设置背景图
|
||||
function this.SetBg()
|
||||
local id = MapManager.mapPointId
|
||||
Log(string.format("当前地图点的ID%s", MapManager.mapPointId))
|
||||
local resPath = mapEventPointConfig[id].EventPointBg
|
||||
if not resPath then return end
|
||||
this.bg.sprite = this.spLoader:LoadSprite(resPath)
|
||||
|
|
@ -229,7 +228,7 @@ end
|
|||
-- 打开面板的时候刷新一次数据
|
||||
function this.RefreshPanel()
|
||||
-- 判断是否是一次性界面
|
||||
if not jumpId or jumpId == 0 or GuideManager.IsInMainGuide() then
|
||||
if not jumpId or jumpId == 0 or GuideManager.IsInMainGuide() then
|
||||
this.jumpRoot:SetActive(false)
|
||||
else
|
||||
this.jumpRoot:SetActive(true)
|
||||
|
|
@ -279,6 +278,8 @@ function this.ShowLive2d(resId, live2dDir)
|
|||
if not resId then Log(Language[11249] ) return end
|
||||
if resId == 0 then
|
||||
this.imgGap:SetActive(false)
|
||||
this.nameFrame:SetActive(false)
|
||||
this.dialogueRoot:SetActive(false)
|
||||
this.RoleName.text = ""
|
||||
this.ReSetLive2d()
|
||||
lastLive2DId = 0
|
||||
|
|
@ -287,7 +288,6 @@ function this.ShowLive2d(resId, live2dDir)
|
|||
this.imgGap:SetActive(true)
|
||||
end
|
||||
|
||||
Log("资源ID" .. resId)
|
||||
local data = artResConfig[resId]
|
||||
local roleSex = NameManager.roleSex
|
||||
|
||||
|
|
@ -310,6 +310,11 @@ function this.ShowLive2d(resId, live2dDir)
|
|||
else
|
||||
live2dRoot = this.left2dRoot
|
||||
end
|
||||
if not roleName or roleName == "" then
|
||||
this.nameFrame:SetActive(false)
|
||||
else
|
||||
this.nameFrame:SetActive(true)
|
||||
end
|
||||
this.RoleName.text = string.gsub(roleName, Language[11252], NameManager.roleName)
|
||||
end
|
||||
|
||||
|
|
@ -318,6 +323,7 @@ function this.ShowLive2d(resId, live2dDir)
|
|||
StoryManager.InitEffect()
|
||||
ClearChild(this.effectRoot)
|
||||
this.mottoImg:SetActive(resId == 999)
|
||||
this.dialogueRoot:SetActive(true)
|
||||
if lastLive2DId ~= resId and resId ~= 999 then -- 动态加载一次立绘
|
||||
this.ReSetLive2d()
|
||||
if setId and setId ~= 0 then -- 优化版立绘表现
|
||||
|
|
@ -343,9 +349,6 @@ end
|
|||
function this.AsideSpeak(isDark)
|
||||
this.mask:SetActive(isDark)
|
||||
if isDark then
|
||||
this.RoleName.text = ""
|
||||
this.ReSetLive2d()
|
||||
-- (this.effectRoClearChildot)
|
||||
ClearChild(this.effectRoot)
|
||||
ClearChild(this.scenceEffect)
|
||||
StoryManager.InitEffect()
|
||||
|
|
@ -442,7 +445,6 @@ function this.InitData()
|
|||
|
||||
this.textMask:SetActive(true)
|
||||
this.btnRoot:SetActive(true)
|
||||
this.RoleName.text = ""
|
||||
|
||||
-- 显示按钮
|
||||
btnNum = #options
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ local _PointerDownList = {}
|
|||
local _PointerUpList = {}
|
||||
--初始化组件(用于子类重写)
|
||||
function this:InitComponent()
|
||||
this.spLoader = SpriteLoader.New()
|
||||
this.effect = Util.GetGameObject(self.gameObject, "effect")
|
||||
this.effect.gameObject:SetActive(false)
|
||||
|
||||
|
|
@ -49,7 +50,8 @@ function this:InitComponent()
|
|||
this.btnReset=Util.GetGameObject(this.rightDown,"btnReset")
|
||||
this.btnFormat=Util.GetGameObject(this.rightDown,"btnFormat")
|
||||
this.btnNode=Util.GetGameObject(this.rightDown,"btnNote")
|
||||
|
||||
this.btnJiuYuanLu=Util.GetGameObject(this.rightDown,"btnJiuYuanLu")
|
||||
this.btnJiuYuanLu:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_Map_JiuYuanLu")
|
||||
this.centerDown = Util.GetGameObject(self.gameObject, "centerDown")
|
||||
this.BtnBack = Util.GetGameObject(this.centerDown,"bg/btnBack")
|
||||
this.selectHero = Util.GetGameObject(this.centerDown,"selectHero")
|
||||
|
|
@ -90,7 +92,7 @@ function this:InitComponent()
|
|||
ctrlView.InitComponent(self.gameObject, this, playerView)
|
||||
trialPanel:InitComponent(self.gameObject, this)
|
||||
endLessMapView:InitComponent(self.gameObject, this)
|
||||
this.spLoader = SpriteLoader.New()
|
||||
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
|
|
@ -265,7 +267,6 @@ end
|
|||
|
||||
function this:SetActiveGameObj()
|
||||
local isShow = MapManager.curCarbonType == CarBonTypeId.TRIAL
|
||||
LogGreen("MapManager.curCarbonType:"..MapManager.curCarbonType)
|
||||
this.helpBtn.gameObject:SetActive(true)
|
||||
this.leftUp.gameObject:SetActive(isShow)
|
||||
this.btnRightUpShop.gameObject:SetActive(not isShow)
|
||||
|
|
@ -284,7 +285,7 @@ function this:SetActiveGameObj()
|
|||
this.btnReset .gameObject:SetActive(false)
|
||||
this.btnFormat.gameObject:SetActive(not isShow)
|
||||
this.btnNode.gameObject:SetActive(not isShow)
|
||||
|
||||
this.btnJiuYuanLu.gameObject:SetActive(not isShow)
|
||||
this.BtnBack.gameObject:SetActive(true)
|
||||
this.selectHero.gameObject:SetActive(true)
|
||||
this.selectHeroTip.gameObject:SetActive(isShow)
|
||||
|
|
|
|||
|
|
@ -43,9 +43,11 @@ function EndLessMapView:InitComponent(gameObject, mapPanel)
|
|||
this.btnFormatRed = Util.GetGameObject(this.btnFormat, "redpot")
|
||||
this.btnNote = Util.GetGameObject(gameObject, "rightDown/btnNote")
|
||||
this.btnNoteRed = Util.GetGameObject(this.btnNote, "redPoint")
|
||||
this.btnJiuYuanLu=Util.GetGameObject(gameObject,"rightDown/btnJiuYuanLu")
|
||||
this.btnJiuYuanLuNum=Util.GetGameObject(this.btnJiuYuanLu,"num"):GetComponent("Text")
|
||||
-- 谢置按钮
|
||||
this.btnSet = Util.GetGameObject(gameObject, "rightUp/btnSetting")
|
||||
|
||||
|
||||
-- 行动力显示
|
||||
this.energyInfo = Util.GetGameObject(gameObject, "stepROot/bg/energyInfo"):GetComponent("Text")
|
||||
this.totalEnergy = Util.GetGameObject(gameObject, "stepROot/bg/total"):GetComponent("Text")
|
||||
|
|
@ -108,18 +110,29 @@ function EndLessMapView:BindEvent()
|
|||
-- end
|
||||
-- UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.Sunro,this.helpPos.x,this.helpPos.y)
|
||||
-- end)
|
||||
-- -- 重置
|
||||
-- Util.AddClick(this.btnReset, function ()
|
||||
-- if ctrlView.GetCallListCount() > 1 then
|
||||
-- PopupTipPanel.ShowTip(Language[11259])
|
||||
-- return
|
||||
-- end
|
||||
-- if not this:CanClick() then return end
|
||||
-- -- 复位角色的状态
|
||||
-- MsgPanel.ShowTwo(Language[11277], nil, function()
|
||||
-- this.ResetRoleState()
|
||||
-- end)
|
||||
-- end)
|
||||
-- 重置
|
||||
Util.AddClick(this.btnJiuYuanLu, function ()
|
||||
if ctrlView.GetCallListCount() > 1 then
|
||||
PopupTipPanel.ShowTip(Language[11259])
|
||||
return
|
||||
end
|
||||
if not this:CanClick() then return end
|
||||
if BagManager.GetItemCountById(EndLessMapManager.JiuYaunLuId) < 1 then
|
||||
PopupTipPanel.ShowTip("九元露数量不足!")
|
||||
return
|
||||
end
|
||||
local isFullHp = EndLessMapManager.IsAllFullHp()
|
||||
if isFullHp then
|
||||
PopupTipPanel.ShowTip("所有神将状态完好,无法使用!")
|
||||
return
|
||||
end
|
||||
MsgPanel.ShowTwo("是否消耗一枚九元露,复活所有神将并将血量恢复为100%?", function()end, function()
|
||||
NetManager.UseAddHpItemRequest(tostring(-1),function ()
|
||||
PopupTipPanel.ShowTip("已将所有神将复活并恢复至满血!")
|
||||
this:OnShow()
|
||||
end)
|
||||
end, "取消", "确认", "提示",false)
|
||||
end)
|
||||
|
||||
Util.AddClick(this.shiQi, function ()
|
||||
if ctrlView.GetCallListCount() > 1 then
|
||||
|
|
@ -371,6 +384,7 @@ function EndLessMapView:OnShow()
|
|||
EndLessMapManager.RrefreshFormation()
|
||||
this:ShowHeroData()
|
||||
end)
|
||||
this.btnJiuYuanLuNum.text = BagManager.GetItemCountById(EndLessMapManager.JiuYaunLuId)
|
||||
end
|
||||
|
||||
function EndLessMapView:ShowHeroData()
|
||||
|
|
|
|||
|
|
@ -437,6 +437,7 @@ local funcList = {
|
|||
[8] = noHandle,
|
||||
[9] = noHandle,
|
||||
[10] = createNamePanel,
|
||||
[11] = mapDialoguePanel,
|
||||
[13] = walkingShop,
|
||||
[14] = elitePanel,
|
||||
[15] = trailMapShop,
|
||||
|
|
@ -449,7 +450,7 @@ local funcList = {
|
|||
function this.EventPointTrigger(eventId)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
|
||||
MyPCall(function ()
|
||||
--Log("EventPointTrigger中得到的事件ID " .. eventId)
|
||||
Log("EventPointTrigger中得到的事件ID " .. eventId)
|
||||
if eventId == 0 or eventId < 0 then
|
||||
return
|
||||
end
|
||||
|
|
|
|||
|
|
@ -21,19 +21,13 @@ end
|
|||
function this.UpdateEventPoint(msg, optionId, func)
|
||||
-- 下一个事件ID
|
||||
this.nextEventId = msg.eventId
|
||||
-- 行为类型
|
||||
LogGreen("msg.EventBehaviorCommon.behaviorType:"..msg.EventBehaviorCommon.behaviorType)
|
||||
local behaviorType = msg.EventBehaviorCommon.behaviorType
|
||||
-- 推任务专用消息
|
||||
-- --LogGreen("msg中返回的事件ID是 ".. (msg.eventId or "无事件id"))
|
||||
-- --LogGreen("msg中得到的行为类型是 ".. behaviorType)
|
||||
-- --LogGreen("msg中返回的剩余时间 " .. (msg.leftTime or "无时间"))
|
||||
local beArgs = {}
|
||||
for i=1, #msg.EventBehaviorCommon.eventBehaviorValues do
|
||||
local item = msg.EventBehaviorCommon.eventBehaviorValues[i]
|
||||
local args = {}
|
||||
for j=1, #item.behaviorValues do
|
||||
--Log("item id:"..item.behaviorValues[j])
|
||||
----Log("item id:"..item.behaviorValues[j])
|
||||
args[j] = item.behaviorValues[j]
|
||||
end
|
||||
beArgs[i] = args
|
||||
|
|
@ -54,7 +48,6 @@ function this.UpdateEventPoint(msg, optionId, func)
|
|||
elseif behaviorType == 3 then -- 侦查
|
||||
elseif behaviorType == 4 then
|
||||
elseif behaviorType == 5 then
|
||||
Log("服务器收到的地图ID")
|
||||
behaviorNodeList = {
|
||||
{"MoveTo", {mapID = beArgs[1][1], u = beArgs[1][2], v = beArgs[1][3] }},
|
||||
|
||||
|
|
@ -147,7 +140,7 @@ function this.UpdateEventPoint(msg, optionId, func)
|
|||
}
|
||||
elseif behaviorType == 23 then --第一次触发时,完成任务往下推一步。
|
||||
elseif behaviorType == 24 then --服务器跳转地图点到指定状态,客户端不读取新事件
|
||||
Log("服务器执行行为")
|
||||
--Log("服务器执行行为")
|
||||
elseif behaviorType == 25 then --完成任务往下推一步,销毁当前地图点,服务器跳转地图点到指定状态,客户端不读取新事件 4#103018#103019 任务id#地图点id#新事件id
|
||||
behaviorNodeList = {
|
||||
{"ParseMission", {mission = msg.mission, isInit = false, drop = msg.missionDrop}},
|
||||
|
|
@ -157,7 +150,7 @@ function this.UpdateEventPoint(msg, optionId, func)
|
|||
elseif behaviorType == 27 then -- 服务器推送下一个任务
|
||||
elseif behaviorType == 28 then -- 扣除行动力
|
||||
local num = beArgs[1][1]
|
||||
Log("28 ------------事件点扣除行动力------------- MapManager.leftStep-num ".. MapManager.leftStep.." "..num)
|
||||
--Log("28 ------------事件点扣除行动力------------- MapManager.leftStep-num ".. MapManager.leftStep.." "..num)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.ProgressChange, 6, 0, 0, num, false)
|
||||
|
||||
elseif behaviorType == 29 then -- 消耗道具并销毁当前位置
|
||||
|
|
@ -274,7 +267,6 @@ function this.UpdateEventPoint(msg, optionId, func)
|
|||
}
|
||||
|
||||
elseif behaviorType == 49 then -- 事件点开始倒计时
|
||||
Log("事件点开始倒计时,在Indication中执行")
|
||||
behaviorNodeList = {
|
||||
{"ShowReward", {drop = msg.drop}},
|
||||
}
|
||||
|
|
@ -327,7 +319,7 @@ function this.UpdateEventPoint(msg, optionId, func)
|
|||
table.insert(behaviorNodeList, {"ShowReward", {drop = msg.drop}})
|
||||
end
|
||||
-- 执行行为节点
|
||||
Log("执行事件,behaviorType = ".. behaviorType)
|
||||
--Log("执行事件,behaviorType = ".. behaviorType)
|
||||
BHController.SeqExcuteNodeArray(behaviorNodeList, function()
|
||||
if func then func(this.nextEventId) end
|
||||
end)
|
||||
|
|
@ -353,10 +345,10 @@ function this.JumpEventPoint(eventId, optionId, panel, func)
|
|||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.ProgressChange, 1, optionId)
|
||||
|
||||
end)
|
||||
elseif jumpType == 1 or jumpType == 2 or jumpType == 3 then --读取,刷新事件点
|
||||
elseif jumpType == 1 or jumpType == 2 or jumpType == 3 or jumpType == 11 then --读取,刷新事件点
|
||||
NetManager.EventUpdateRequest(eventId, optionId, function (e)
|
||||
MissionManager.EventPointTrigger(e)
|
||||
Log(" 后端返回事件点ID " .. e)
|
||||
--Log(" 后端返回事件点ID " .. e)
|
||||
Game.GlobalEvent:DispatchEvent(GameEvent.Map.ProgressChange, 1, optionId)
|
||||
end)
|
||||
elseif jumpType == 5 or jumpType == 7 or jumpType == 8 then --关闭界面,读取,刷新事件点
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
local ExChangePage = {}
|
||||
|
||||
local GlobalActivity = ConfigManager.GetConfig(ConfigName.GlobalActivity)
|
||||
function ExChangePage:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
|
|
@ -41,11 +41,16 @@ function ExChangePage:InitComponent()
|
|||
|
||||
self.liveNode=nil
|
||||
self.liveName=nil
|
||||
|
||||
self.zhenqibaogeBtn = Util.GetGameObject(self.gameObject,"rightUp/zhenqibaogeBtn")
|
||||
self.zhenqibaogeBtn:GetComponent("Image").sprite = self.spLoader:LoadSprite("r_zhenqibaohe_zh")
|
||||
end
|
||||
|
||||
--绑定事件(用于子类重写)
|
||||
function ExChangePage:BindEvent()
|
||||
|
||||
Util.AddOnceClick(self.zhenqibaogeBtn, function()
|
||||
JumpManager.GoJump(40011)
|
||||
end)
|
||||
Util.AddClick(self.click, function()
|
||||
UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, self.heroConfig.Id, self.heroConfig.Star)
|
||||
end)
|
||||
|
|
@ -79,6 +84,15 @@ function ExChangePage:OnShow(_sortingOrder)
|
|||
self.gameObject:SetActive(true)
|
||||
self.cursortingOrder = _sortingOrder or self.cursortingOrder
|
||||
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
|
||||
if id and id > 0 then
|
||||
if GlobalActivity[id].ShowArt == ActivityTypeDef.DynamicAct then
|
||||
self.zhenqibaogeBtn.gameObject:SetActive(true)
|
||||
else
|
||||
self.zhenqibaogeBtn.gameObject:SetActive(false)
|
||||
end
|
||||
end
|
||||
|
||||
self:ExChangeShow()
|
||||
end
|
||||
function ExChangePage:OnSortingOrderChange(_cursortingOrder)
|
||||
|
|
|
|||
|
|
@ -711,6 +711,12 @@ local jumpDic = {
|
|||
this.isOpen = false
|
||||
end
|
||||
end,
|
||||
[JumpType.zhenqibaoge] = function(data)
|
||||
this.JumpActivity(JumpType.zhenqibaoge,data[1])
|
||||
end,
|
||||
[JumpType.xianshishangshi] = function(data)
|
||||
this.JumpActivity(JumpType.xianshishangshi,data[1])
|
||||
end,
|
||||
}
|
||||
|
||||
function this.JumpActivity(data,skipfactor)
|
||||
|
|
|
|||
|
|
@ -129,6 +129,13 @@ function EveryDayGift:OnShow(_sortingOrder)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.actType == ActivityTypeDef.DynamicAct_Treasure or self.actType == ActivityTypeDef.DynamicAct_TimeLimitShop then
|
||||
self.parent.tabbox.gameObject:SetActive(false)
|
||||
else
|
||||
self.parent.tabbox.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
if self.actConfig.Icon[3] and self.actConfig.Icon[3] ~= "" and self.actConfig.Icon[3] ~= "0" then
|
||||
self.titleBgIma.enabled = true
|
||||
self.titleBgIma.sprite = self.spLoader:LoadSprite(self.actConfig.Icon[3])
|
||||
|
|
@ -368,6 +375,7 @@ function EveryDayGift:OnClose()
|
|||
self.gameObject:SetActive(false)
|
||||
self.curObjPar.gameObject:SetActive(false)
|
||||
self.rectMask.gameObject:SetActive(false)
|
||||
self.parent.tabbox.gameObject:SetActive(true)
|
||||
end
|
||||
|
||||
function EveryDayGift:OnDestroy()
|
||||
|
|
|
|||
|
|
@ -170,13 +170,7 @@ function this.SortData(allData)
|
|||
return
|
||||
end
|
||||
table.sort(allData, function(a,b)
|
||||
-- local aboughtNum = a.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, a.Id) > 0 and 2 or 1
|
||||
-- local bboughtNum = b.Limit - OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, b.Id) > 0 and 2 or 1
|
||||
-- if aboughtNum == bboughtNum then
|
||||
return a.Id < b.Id
|
||||
-- else
|
||||
-- return aboughtNum > bboughtNum
|
||||
-- end
|
||||
return a.Sequence < b.Sequence
|
||||
end)
|
||||
return allData
|
||||
end
|
||||
|
|
@ -201,7 +195,7 @@ function this:SetScrollPre(root,data)
|
|||
itemList[i].Name = Util.GetGameObject(itemList[i].go,"Name"):GetComponent("Text")
|
||||
end
|
||||
local config = ConfigManager.GetConfigData(ConfigName.RechargeCommodityConfig,data.Id)
|
||||
title.text = string.format("价\n值\n%s\n现\n仅\n需\n%s",MoneyUtil.GetMoneyUnitNameWithMoney(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney(config.Price))
|
||||
title.text = string.format("价\n值\n%s\n现\n仅\n需\n%s",MoneyUtil.GetMoneyUnitNameWithMoney1(config.Rebate),MoneyUtil.GetMoneyUnitNameWithMoney1(config.Price))
|
||||
local rewardArray = data.RewardShow
|
||||
if not itemsGrid then
|
||||
itemsGrid = {}
|
||||
|
|
@ -240,6 +234,7 @@ function this:SetScrollPre(root,data)
|
|||
end
|
||||
|
||||
local boughtNum = OperatingManager.GetGoodsBuyTime(GoodsTypeDef.DirectPurchaseGift, data.Id) or 0
|
||||
LogGreen("boughtNum:"..boughtNum)
|
||||
tip.text =Language[10580].. (data.Limit-boughtNum) ..Language[10048]
|
||||
buyNum.text =string.format(MoneyUtil.GetMoneyUnitName(), MoneyUtil.GetMoney(data.Price))--shopItemData.Price..MoneyUtil.GetMoneyUnitName()
|
||||
if data.Limit - boughtNum > 0 then
|
||||
|
|
|
|||
Loading…
Reference in New Issue